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Samus* - Printable Version

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RE: Samus - D2S-Speed - 08-26-2010

I like this one better.


RE: Samus - Neslug - 08-26-2010

[Image: samus.png]

Did the leg thing.


RE: Samus - Ton - 08-26-2010

I love it. Think we can work with something that complex everyone?


RE: Samus - tsr moderation staff - 08-26-2010

i don't see it being too much trouble. i might even make a couple animations


RE: Samus - D2S-Speed - 08-26-2010

Yeah, doesn't look too hard and complicated. Pretty much easier than the last one.


RE: Samus - ThePortalGuru - 08-26-2010

All this progress being made is making me giddy again.

Hopefully, animating Samus won't be too hard.


RE: Samus - Gold - 08-27-2010

wow those lower shoulders make it a million times better.


RE: Samus - Alpha Six - 08-27-2010

Honestly, I preferred the 3/4 point of view.


RE: Samus - Blitz - 08-29-2010

I love the new sprite, it's alot better then the old one


RE: Samus - Ton - 08-29-2010

You know, there's a trick I saw at MFZ that might make this easier for some animations like walking. You blow up an existing sprite (i.e. Metroid Zero Mission) and pixel over it to smooth it up. Kind of cheating, but it could work.


RE: Samus - Koopaul - 08-30-2010

And not all characters have to be 3/4 view. I think characters with cannons facing forward need to be facing forward too.


RE: Samus - Blitz - 08-30-2010

(08-29-2010, 01:27 PM)Tonberry2k Wrote: You know, there's a trick I saw at MFZ that might make this easier for some animations like walking. You blow up an existing sprite (i.e. Metroid Zero Mission) and pixel over it to smooth it up. Kind of cheating, but it could work.

We could do this for all characters, like for Mario and Luigi with there BIS sprites


RE: Samus - Ton - 08-30-2010

They're significantly easier to sprite. Samus is hard.


RE: Samus - tsr moderation staff - 08-30-2010

not really, her design is more complex but her animation will be a lot more static while M&L will need to be bouncier and more energetic.


RE: Samus - Blitz - 08-30-2010

Exactly