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The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Printable Version

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RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Miles07 - 04-23-2009

Don't use a BMP. EVER. It's against the rules here.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Mageker - 04-23-2009

(04-22-2009, 04:45 PM)FluddFan Wrote:
(04-21-2009, 10:43 PM)Mageker Wrote: Take a frame where the spark doesn't cover the sprite and use copy pasting, it's not so hard.

The spark is always there. I'll just make the sheet with the bomb-omb with its spark, and the alternate pallets.

EDIT: Progress. Messy, I know, but it's just a WIP.

Not always Big Grin

[Image: bobomb.png]

I ripped that from the caged bob-omb xD
Also, don't use attachments, and don't use bmp either.
Rip them with the sparks and can add a frame without any spark on it, that would be fine.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - theking - 04-23-2009

(04-22-2009, 03:15 PM)Chaofanatic Wrote: I will probably give him his own sheet...
But for now I'm going to look into the special effects...

Don't forget the normal fawbot!!


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - HAHAHA - 04-23-2009

Hey guys,i having some problems.I Finally get a Savestate,not exactly where i want,but i get.Well,the problem is that the emulator dont show the upper screen!!I Already searched all the controls,but none of them helps.Can someone help?I am using DeSmuME 0.9.1.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Mageker - 04-23-2009

Try to reset the emulator after loading the savestate and then start from the save block. It's only an idea since I have never had/heard about that problem before...


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Chaofanatic - 04-23-2009

(04-23-2009, 07:44 AM)luigipalace Wrote:
(04-22-2009, 03:15 PM)Chaofanatic Wrote: I will probably give him his own sheet...
But for now I'm going to look into the special effects...

Don't forget the normal fawbot!!

I cant really do anything untill I figure out how to rotate things...
If sombody would be willing to help with the boxed frames then please speak up!


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - HAHAHA - 04-23-2009

(04-23-2009, 09:00 AM)Mageker Wrote: Try to reset the emulator after loading the savestate and then start from the save block. It's only an idea since I have never had/heard about that problem before...

I will try it.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Mageker - 04-23-2009

(04-23-2009, 09:57 AM)Chaofanatic Wrote:
(04-23-2009, 07:44 AM)luigipalace Wrote:
(04-22-2009, 03:15 PM)Chaofanatic Wrote: I will probably give him his own sheet...
But for now I'm going to look into the special effects...

Don't forget the normal fawbot!!

I cant really do anything untill I figure out how to rotate things...
If sombody would be willing to help with the boxed frames then please speak up!

Rotate things? what do you mean?
I think the boxed frames need to be tile ripped, so maybe RTB could help?


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Chaofanatic - 04-23-2009

The boxes frames cant be tile ripped. Its because of how the arms are being rotated. Nearly all mario and luigi boss or enemy sprites are made from several dozen seperate layers of images. In reality their are no pre-drawn frames for the enemys. They take a set of poses and the game kinda does all the work inbetween... Motion tween.
This is why they can take an enemy and make the arms rotate without alrering the rest of the sprite...

But on another topic... Where can I find the pallet for things like fire and such?


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Mageker - 04-23-2009

Hmm... I think I could try rotating what you need, but you'd have to explain me what to do, since I have no idea of what you want...

What do you mean by "fire"? :/


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Chaofanatic - 04-23-2009

Bowsers fire.
I just figured it out though.
The seizuring background in the giant battles disables the transparency effects for that kind of stuff!


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - HAHAHA - 04-23-2009

It doenst work Mageker.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - FluddFan - 04-23-2009

(04-23-2009, 05:11 PM)HAHAHA Wrote: It doenst work Mageker.

I helped srbx2 solve this problem a few pages back:

(04-12-2009, 01:01 PM)FluddFan Wrote: update your drivers for your video card. If you don't know how...Control Panel > System (a new window will open)> Hardware (a tab in the window) > Device Manager Click on the "Display Adapters" one and your video card should be under that. Click on it, and in the new window, click the tab "Driver", and then the button "Update Driver"

Sorry about the bmp. Now using png. Mageker, can I use those poses on my sheet if I give credit?


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - HAHAHA - 04-23-2009

I Already tried it around 12:00 PM.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - FluddFan - 04-23-2009

(04-23-2009, 08:42 PM)HAHAHA Wrote: I Already tried it around 12:00 PM.

And you restarted? Is DesMuME 3D on? Can you turn it on? Graphics card?

More progress.

http://img407.imageshack.us/img407/2276/bomb1.png

EDIT: Just realized that the spark is the same one from the barrel blaster, just resized in some frames.