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GOD EATER Extraction Tool (For GE2 and more) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: GOD EATER Extraction Tool (For GE2 and more) (/thread-43606.html) |
GOD EATER Extraction Tool (For GE2 and more) - Yamato_GE - 05-15-2025 Good day people, Yamato Nagasaki here ![]() I don't know where to post this but im gonna put this in here anyways. ![]() I made many silly tools that extract ALL/POSSIBLE files within GOD EATER Games (Older ones). I created some in Python, C# or whatever programming language i can use lol. This only supports the Japanese version, as the EUR/US version has multiple language texts and slightly different structures, so yeah. i preferred the Japanese ones to be used here since the PSP version for God Eater 2 and the compatibility list here has the same archive structures, but different compression formats and file types. ![]() Compatibility List: - GOD EATER 2 PSP + PSVITA (NPJH50832 / PCSG00240) - GOD EATER RESURRECTION (PCSG00719) - GOD EATER 2 RAGE BURST (PCSG00532) - GOD EATER OFFSHOT (PCSG00720 ~ PCSG00725) Required files (make sure to add within the scripts location) - package.rdp - data.rdp - patch.rdp (edat for the psp version) - system.res - system_update.res (edat for the psp version) **Link for the Tool (Current/Stable): https://github.com/nachotacos69/GE2Extra/blob/main/PythonArea/ALPHA_EATER.py *** Extraction time may take LONGER. since it attempts to extract all content from the game. ![]() Also, if you want to some files from GOD EATER BURST. use gil-unx's GEBCS tool: https://github.com/gil-unx/GEBCS ===> Documentation i made on the *.res file that the game uses. (if someone is interested on checking this game out for modding or probably making a good extraction/repacking tool for this old game lol): https://github.com/nachotacos69/GE2Extra/blob/main/RES_PSP_PSVITA_STRUCTURE.TXT ![]() Other stuff about the game (gonna mention the other files too i guess that are related to this website): -- Compression Type: ZLIB, raw output. with a custom BLZ2 and BLZ4 header. (refer to: https://docs.python.org/3/library/zlib.html) *.vag (PSP/VITA. PSP version is a bit lower on quality) *.at3 (PSP) *.at9 (PSVITA) *.nus3bank (PSVITA. i don't know how to properly handle this one. it's only present in RESURRECTION, RAGE BURST, and OFFSHOT.) *.gmo (PSP Model file) *.gim (PSP Texture file) *.ixo (PSVITA. unknown but it is a model file and cannot be viewed on Noesis. has different shading and shadows.) *.gxt (PSVITA, texture file. slightly higher quality than the *.gim texture) *.pmf (PSP movie file. used for: Opening, Ending, Tutorials, Credits) *.mp4 (PSVITA. same usage as pmf) *.res (PSP/PSVITA. they use this archive type of file to store informations and such) *.rdp (PSP/PSVITA. game's virtual-like storage) If you want to contact me, im available on Discord ![]() ![]() |