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Help with Unity Atlas - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Help with Unity Atlas (/thread-43421.html) |
Help with Unity Atlas - gaming and other stuff channel - 02-20-2025 Hi! I'm ripping sprites from a game called Our World is Ended/Oreowa and the sprites are broken apart and uses an atlas somehow, but I don't know how to reconstruct the sprites back to what they would normally look like. Attached a sample set of sprites. Thanks! https://drive.google.com/file/d/1S0geEzeecMnJieTXbJpkcuTVa_Y0BgRf/view RE: Help with Unity Atlas - Samevi - 02-22-2025 Hi. These sprites are Spine models, a set of .json, .atlas and .png for a complete file. However, the .atlas files are missing and thus they cannot be reconstructed using Spine. Could you locate those? RE: Help with Unity Atlas - gaming and other stuff channel - 03-28-2025 (02-22-2025, 04:02 PM)Samevi Wrote: Hi. These sprites are Spine models, a set of .json, .atlas and .png for a complete file. However, the .atlas files are missing and thus they cannot be reconstructed using Spine. hi, was busy for a while checking the game's files, there are only the .json files I also decompiled the game's .dll and found this code, might be useful when I read them, I started to think maybe it wasn't spine? Both from Assembly-CSharp.dll\OREOWAOreowaUguiFlowChartItem.cs Code: public void Init(AdvEngine engine, AdvFlowData data, SpriteAtlas spriteAtlas, int groupNumber) Code: private void InitImage() RE: Help with Unity Atlas - gaming and other stuff channel - 05-07-2025 (02-22-2025, 04:02 PM)Samevi Wrote: Hi. These sprites are Spine models, a set of .json, .atlas and .png for a complete file. However, the .atlas files are missing and thus they cannot be reconstructed using Spine.It technically was not a Spine model, I solved it now it's from the UTAGE4 unity package, and it was made using its texture dicing feature |