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Sins of a Solar Empire 2 *.mesh/*.mesh_material load module released - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Sins of a Solar Empire 2 *.mesh/*.mesh_material load module released (/thread-41685.html) |
Sins of a Solar Empire 2 *.mesh/*.mesh_material load module released - KZ_3D - 05-09-2023 I finished my Sins of a Solar Empire 2 *.mesh/*.mesh_material load module. I released the following program: - 3D Object Converter v10.009 (Windows) How to get the 3D Object Converter v10.009: Download the 3D Object Converter from http:// http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v10.009.) I recommend to copy the *.mesh and the *.mesh_material files into one folder. The .mesh load module gets the texture file names automatically, because - the .mesh file has external references to the .mesh_material files. - the .mesh_material file contains the texture file names. I have converted the DXT10 coded .dds files to .png format used the ImageMagick application from https://imagemagick.org Download link: https://imagemagick.org/script/download.php Usage: magick image.dds image.png |