The Legend of Zelda - A Link to the Past (SNES) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: The Legend of Zelda - A Link to the Past (SNES) (/thread-41663.html) |
RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 03-19-2024 Since this was a gigantic project with lots of opportunities for mishap, some oversights were discovered by P-Tux7. I just quote his findings here so I have them all in one place: Animals / Dark World NPCs - Suggestion: Add the Bone Cucco's panic sprite - You forgot the Dark World palette for the duck after the second Agahnim fight. Light World / Dark World Enemies - You forgot the Hyu's sparkle and the Zirro's projectile in the tiles. The Hyu also needs a note to show that its sparkle does not change colours while the enemy itself is flashing. - The thing I mentioned for the Hyu's lantern also applies for the Poe. - One of the Zazak sprites in the third row has the head flipped wrongly. I would also suggest to add the SFX for when the fireballs hit a wall. While this technically can be seen on any fireball that is blocked by the Red Shield, it is seen without blocking for these types of fireballs. - Also, the Hinox needs a fixed right-facing sprite and a new left-facing sprite, because the shine on the bomb is always on the right in my experience. Bosses - There needs to be a note and example of how the eye tiles do not flash when the Helmasaur's body does. ------ Since I'm currently doing Rudra, I'll leave these notes here and keep them in mind when I have more time on my hands. |