[RELEASE] GLideN64 Scene Ripper - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: [RELEASE] GLideN64 Scene Ripper (/thread-41444.html) Pages:
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RE: [RELEASE] GLideN64 Scene Ripper - applecuckoo - 02-01-2024 (01-30-2024, 04:43 PM)jenna1222 Wrote: How do I turn on Material View? The icon to the right of the solid sphere in the little bar towards the right hand corner. It's highlighted in the following image. RE: [RELEASE] GLideN64 Scene Ripper - jenna1222 - 02-12-2024 I still don't see the environment color... RE: [RELEASE] GLideN64 Scene Ripper - scurest - 04-24-2024 It's been over a year since the last release. I've managed to make a few improvements to the ripper, so until Luctaris comes back I guess I'll make an unofficial release to share with everybody. Changes • Blender shaders emulate the N64 more closely. • More correct texture mapping. • Fog. • Simplified import options. To use it you'll need new versions of the ripping plugin and the import addon, a specific version of RMG, and Blender 3.5+. It is not compatible with existing .glr files, sorry. Read the Tutorial for complete instructions. RE: [RELEASE] GLideN64 Scene Ripper - dorsthedors997 - 05-08-2024 when i use rmg, the Generate scene rip textures` option is not there, can you help me? RE: [RELEASE] GLideN64 Scene Ripper - gamerpcx - 05-09-2024 How did you do that? |