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[RELEASE] GLideN64 Scene Ripper - Printable Version

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+--- Thread: [RELEASE] GLideN64 Scene Ripper (/thread-41444.html)

Pages: 1 2


RE: [RELEASE] GLideN64 Scene Ripper - applecuckoo - 02-01-2024

(01-30-2024, 04:43 PM)jenna1222 Wrote: How do I turn on Material View?

The icon to the right of the solid sphere in the little bar towards the right hand corner. It's highlighted in the following image.


RE: [RELEASE] GLideN64 Scene Ripper - jenna1222 - 02-12-2024

I still don't see the environment color...


RE: [RELEASE] GLideN64 Scene Ripper - scurest - 04-24-2024

It's been over a year since the last release. I've managed to make a few improvements to the ripper, so until Luctaris comes back I guess I'll make an unofficial release to share with everybody.

[Image: b98e64f2-fdf1-47d2-be40-c9f270e70da2]

Changes

• Blender shaders emulate the N64 more closely.
• More correct texture mapping.
• Fog.
• Simplified import options.

To use it you'll need new versions of the ripping plugin and the import addon, a specific version of RMG, and Blender 3.5+. It is not compatible with existing .glr files, sorry.

Read the Tutorial for complete instructions.


RE: [RELEASE] GLideN64 Scene Ripper - dorsthedors997 - 05-08-2024

when i use rmg, the Generate scene rip textures` option is not there, can you help me?


RE: [RELEASE] GLideN64 Scene Ripper - gamerpcx - 05-09-2024

How did you do that?