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Ripped Android textures from game appear white? - Printable Version

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Ripped Android textures from game appear white? - LegendaryZelda - 11-06-2022

Hi everyone! I’ve been having trouble ripping from Shinning Nikki in that the textures keep coming out colorless/white with a few splashes of pink when there’s supposed to be other colors. For example, this texture below should be mostly green but are just white with pink details. Can anyone help with this?


RE: Ripped Android textures from game appear white? - Jasper7438 - 11-06-2022

Having not played the game myself, my guess is that the texture is supposed to be multiplied with another color. If there is supposed to be more than one color, it probably uses a mask texture[s] that might be black/white or red/green/blue colored.

[Image: attachment.php?aid=15292]


RE: Ripped Android textures from game appear white? - LegendaryZelda - 11-07-2022

Thanks for the advice! I’ll check that out and see if it works!


RE: Ripped Android textures from game appear white? - LegendaryZelda - 11-07-2022

It doesn’t seem to work because the full texture isn’t green. I would post a picture of what it’s supposed to look like but it’s not letting me for some reason. If you want to see it, just google Shining Nikki Afternoon Rose Tea. I’m checking the material files to see if I need another map over it or something. Maybe it was just a problem with rendering.


RE: Ripped Android textures from game appear white? - Jasper7438 - 11-07-2022

I think the texture might look somewhat like this + an additional texture for the rose decals.

[Image: attachment.php?aid=15293]

If you can locate the material files of the model, then you can find the exact path ids of all the textures used in the materials

[Image: attachment.php?aid=15295]

[Image: attachment.php?aid=15294]


RE: Ripped Android textures from game appear white? - LegendaryZelda - 11-07-2022

Thank you that looks right! I have the path id but I don’t know how to use it to find the textures used…


RE: Ripped Android textures from game appear white? - Jasper7438 - 11-07-2022

Well, I wish there was an easier way to do it, but...

Copy the pathID to a text file for easy comparing.

Sort by texture2D, then press "PathID" twice to sort by PathID Descending

[Image: attachment.php?aid=15296]
Now comes the tedious part of scrolling down the list of pathIDs until you find the one matching the texture you want.

[Image: attachment.php?aid=15297]


RE: Ripped Android textures from game appear white? - LegendaryZelda - 11-07-2022

To get the colors you did for the previous texture, did you color it from the image or find some way to restore the color?


RE: Ripped Android textures from game appear white? - Jasper7438 - 11-07-2022

I created an example of what I thought the color mask texture might look like using an image of the model I found online. It is very rough as you can tell....


RE: Ripped Android textures from game appear white? - LegendaryZelda - 11-07-2022

Do you mind if I send you a zip of all the files that I know for sure go the model (materials, textures, meshes) so you can take a look at what I’m working with?


RE: Ripped Android textures from game appear white? - Jasper7438 - 11-08-2022

Sure! I am pretty curious.


RE: Ripped Android textures from game appear white? - LegendaryZelda - 11-08-2022

Thanks! Here you go!


RE: Ripped Android textures from game appear white? - LegendaryZelda - 11-08-2022

I use Asset Studio. Cut files just means the first few bytes were cut off because studio couldn’t view them properly with them.


RE: Ripped Android textures from game appear white? - Jasper7438 - 11-08-2022

Sorry, I was able to open them with asset studio. I had never heard of ".CUT" files before.

Okay, as far as i can tell it seems that the multiplied color is per object or material since the purse is divided up into many objects. The pearls mesh was not in the files [possibly they were "S0044ABA_S0044ABA_03_geoGemMesh" which appears to be empty].

The lace parts are messed up mostly likely because use they use a different texture with transparency. the black square is where the rose decal would go, it probably also uses transparency. You may also be missing textures like normal and metal maps.

[Image: attachment.php?aid=15298]


RE: Ripped Android textures from game appear white? - LegendaryZelda - 11-08-2022

Can you show me how exactly you fixed/applied the textures? I don’t quite understand.