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Ripping models from PSX - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Ripping models from PSX (/thread-41056.html) |
Ripping models from PSX - SegaTailsTrident - 09-02-2022 Hello, I decided to get advice from the forums to help me rip from a PSX game. For details, the game I'm trying to rip from is Thrill Kill. I tried PSXPrev and didn't really have any luck. I would appreciate any help provided. RE: Ripping models from PSX - scurest - 09-03-2022 You can use the Avocado emulator to take 3D screenshots. Download the 3D screenshot builds -> here. Some discussion about 3D screenshots on the issue tracker -> here. You'll need to play around with the options to get the best results. If you're importing into Blender, use version 3.3+ and make sure you use the "OBJ" (not "OBJ (legacy)") importer to get vertex colors to work. RE: Ripping models from PSX - SegaTailsTrident - 09-03-2022 (09-03-2022, 08:14 AM)scurest Wrote: You can use the Avocado emulator to take 3D screenshots. Actually, I did try the Avocado emulator and still had no luck. I kept getting an error message 'R Unhandled address at 0xbfc8000'. I will try the emulator again with and maybe I could get it to work. RE: Ripping models from PSX - SegaTailsTrident - 09-03-2022 (09-03-2022, 08:51 AM)SegaTailsTrident Wrote:(09-03-2022, 08:14 AM)scurest Wrote: You can use the Avocado emulator to take 3D screenshots. Figured out, it started to emulate with Avocado when I got a BIOS file. I'll figure out what to do for now on. |