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various rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: various rips (/thread-40645.html) |
RE: various rips - Barack Obama - 06-25-2023 More rips from Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki ![]() Trying to assemble Rulue, the only playable character. Also beat Pikmin in one shot, it's still as good as I remember it. Edit: Rulue is done. RE: various rips - Ton - 06-26-2023 Nice work! Is this another Poyo Poyo localization, or just an entry in the series? RE: various rips - Barack Obama - 06-26-2023 Like Mean Bean Machine & Kirby's Avalanche / Ghost Trap? Nah, it's an actual entry but since it's a Nazo Puyo game, you only have single player puzzles (these puzzles are fix, you're not playing against an AI). RE: various rips - Barack Obama - 06-27-2023 Got a PM with a user needing the ALttP sprites for a documentation on the game, therefore I'm continuing. GlitterBerri also asked how I do my rips, so for him/her and everyone else, this is how my interface in vSNES looks like: ![]() Any sprite (16x16, 8x8, etc.) can be removed, background colour for the memory viewer can be changed and other neat stuff. + I use Snagit to make screenshots (hotkey, mark the area you want to have as a picture, gets automatically saved as a PNG to a certain folder). + For ingame stuff, I use ZSNES (only if the emulator colours match up with vSNES, which displays raw colours). + Usually I erase ZSNES layers with 1-5 and make screencaps with F1 and Screenshot incr frm or Incr frm only (one screenshot per frame / increase frame only). + vSNES itself uses ZSNES quicksaves to function for me. RE: various rips - Ton - 06-29-2023 Hero. Godspeed! RE: various rips - Barack Obama - 07-26-2023 Since Zelda is done, I guess I can move on to the next big SNES game, which is Super Mario Bros. 3. I already did some rips for this game and now it's time for Mario & Luigi to receive some love. https://www.spriters-resource.com/snes/smassmb3/ Grabbed some codes and put them here for easy access: Always Big Mario CBA1-660A D4A1-666A 3CA1-66AA Always Fire Mario CBA1-660A D7A1-666A 3CA1-66AA Always Frog Mario CBA1-660A D9A1-666A 3CA1-66AA Always Have Star Invincibility 623A-68DD Always Raccoon Mario CBA1-660A D0A1-666A 3CA1-66AA Always Sledgehammer Mario CBA1-660A D5A1-666A 3CA1-66AA Always Tanooki Mario CBA1-660A D1A1-666A 3CA1-66AA Walk Anywhere on World Map 6D69-686E 6D68-66D3 Have All Infinite Items 4428-AB11 E328-ABC1 8B28-AB31 4D28-AC41 1880-66D4 World Modifier For File A 7E00B3:?? Source: https://gamehacking.org/game/44852 Should be enough to get every single frame for these two. This will take a long time, but in the end, it will be done =) RE: various rips - Barack Obama - 07-28-2023 ![]() Throwing projectiles in the air is just the swim animation in reverse. RE: various rips - Barack Obama - 07-28-2023 ![]() Most of the sprites for Mario are now ripped, but there's still a lot to do. RE: various rips - Barack Obama - 08-06-2023 More progress, misses Kuribo shoe, star power and the palette for Stone Mario:
RE: various rips - Barack Obama - 08-06-2023 I'll search the VRAM for more unused stuff, but so far this is everything (except at least one swim frame for small Mario): ![]() Swimming in general (pressing / not pressing buttons) is out of order here, btw. |