The VG Resource
Piecing together fragments of a model - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html)
+---- Thread: Piecing together fragments of a model (/thread-37518.html)



Piecing together fragments of a model - KrakenOfTheSea - 07-14-2020

The models from a game that I’m ripping are fragmented in the game’s files. With that said, I would have to piece together the fragments to make a whole model. Is there an accurate way to do this? I’ve just used Blender to put together the parts, but that has required a small amount of guesswork, and I have a feeling that there’s a better way to do what I’m trying to do.


RE: Piecing together fragments of a model - JonathanJoestar - 07-14-2020

Depends on what you have. Do you have the skeleton? Or just the mesh. What are you assembling? Are you using the correct settings on the importer?


RE: Piecing together fragments of a model - KrakenOfTheSea - 07-14-2020

(07-14-2020, 01:33 AM)JonathanJoestar Wrote: Depends on what you have. Do you have the skeleton? Or just the mesh. What are you assembling? Are you using the correct settings on the importer?
I'm assembling characters. A skeleton would be helpful, but I unfortunately have only the meshes. Currently, it looks like the only tool that can convert the game's model format (.IT3) to a more common format supports only .OBJ conversion and doesn't have any customisability.


RE: Piecing together fragments of a model - JonathanJoestar - 07-14-2020

Then you'll have to do it by hand then. If you have nothing to anchor it to then it's pretty much the only way.


RE: Piecing together fragments of a model - KrakenOfTheSea - 07-14-2020

(07-14-2020, 01:31 PM)JonathanJoestar Wrote: Then you'll have to do it by hand then. If you have nothing to anchor it to then it's pretty much the only way.
I guess I should have expected this.