The VG Resource
Ripping Mario Kart 7 Karts - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html)
+---- Thread: Ripping Mario Kart 7 Karts (/thread-37417.html)



Ripping Mario Kart 7 Karts - Temporaly - 06-28-2020

Today I got the romfs from my decrypted .3ds rom and when I go to ExtractedRomFS\Kart\Body\body_dsh for examle and I open it with Every File Explorer I get a black kart how can I get the textures applied properly?
[Image: 7337673401a57bd3ef130e4914c776491b8f2704.png]


RE: Ripping Mario Kart 7 Karts - MegaPokéSonicX - 07-09-2020

just save the model as a .dae and textures as .pngs and import them into Blender or whatever model viewer you use, SPICA doesn't display textures for some models.


RE: Ripping Mario Kart 7 Karts - Temporaly - 08-02-2020

(07-09-2020, 08:43 AM)marioandsonicfan04 Wrote: just save the model as a .dae and textures as .pngs and import them into Blender or whatever model viewer you use, SPICA doesn't display textures for some models.

Thanks for the response but when I import it to Blender the model has a material but no texture assigned to it and if I assign any textures that isn't the emblem dummy it looks like this: 
[Image: broken-b-dasher]