![]() |
Messy Ninja Ripper Dolphin Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Messy Ninja Ripper Dolphin Rips (/thread-37409.html) |
Messy Ninja Ripper Dolphin Rips - KrakenOfTheSea - 06-27-2020 I decided to try Ninja Ripper in order to rip some models from GameCube games run on the Dolphin emulator. However, I have a bit of a problem: the positioning of each individual .RIP mesh file relative to the other mesh files is very messy when I import the entire rip folder to Blender. For example, the following image is supposed to be the S.S. Dolphin from Pikmin. It clearly is not correct. ![]() Is there an easy way to mitigate this, or would I have to manually position each mesh correctly? I'm using Direct3D11 in Dolphin if that matters. Thanks. RE: Messy Ninja Ripper Dolphin Rips - Tuliopilloto - 07-01-2020 Maybe you can extract the templates from the game files, try using this program https://github.com/NerduMiner/mod2obj RE: Messy Ninja Ripper Dolphin Rips - KrakenOfTheSea - 07-02-2020 (07-01-2020, 06:21 PM)Tuliopilloto Wrote: Maybe you can extract the templates from the game files, try using this program https://github.com/NerduMiner/mod2obj This looks like an interesting tool. I’ll be sure to check it out. |