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Ninjala Ripping Project - Printable Version

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RE: Ninjala Ripping Project - theaidan9030 - 07-02-2020

That's only a preview. When exporting it still uses the default


RE: Ninjala Ripping Project - ggmao - 07-02-2020

at least now i know its possible for the future Big Grin


RE: Ninjala Ripping Project - Zeldaboy14 - 07-07-2020

(07-02-2020, 03:01 AM)ggmao Wrote: at least now i know its possible for the future Big Grin
It's totally possible, granted you use the method people are doing for Battle for Bikini Bottom: Rehydrated. Here's the link to the morph exporting buildĀ https://cdn.discordapp.com/attachments/511336778645635073/729557406438129714/umodel_morph_fix1.zip All that's needed is for one to extract the actual models using a higher version of umodel and then open the models in this version of umodel. Tick 4.23, as models load perfectly fine with that setting. Also, can anyone tell me why ninjala's textures keep wanting to not appear correctly in umodel for me? they appear black half the time.


RE: Ninjala Ripping Project - ggmao - 07-07-2020

thanks for the info and the build!

and only the head models are black here.


RE: Ninjala Ripping Project - Zeldaboy14 - 07-09-2020

To anyone attempting to rip from the game and have no textures/corrupted textures, manually select "Nintendo Switch" in the lower right-hand corner before loading the pak file. From what i gather, you'll need this for awhile till Umodel can properly auto select the system the games made for.


RE: Ninjala Ripping Project - joshl92 - 07-09-2020

(07-07-2020, 04:25 AM)Zeldaboy14 Wrote:
(07-02-2020, 03:01 AM)ggmao Wrote: at least now i know its possible for the future Big Grin
It's totally possible, granted you use the method people are doing for Battle for Bikini Bottom: Rehydrated. Here's the link to the morph exporting buildĀ https://cdn.discordapp.com/attachments/511336778645635073/729557406438129714/umodel_morph_fix1.zip All that's needed is for one to extract the actual models using a higher version of umodel and then open the models in this version of umodel. Tick 4.23, as models load perfectly fine with that setting. Also, can anyone tell me why ninjala's textures keep wanting to not appear correctly in umodel for me? they appear black half the time.
How exactly do you go about opening the models in the morph exporting build after exporting it from the higher version?


RE: Ninjala Ripping Project - Zeldaboy14 - 07-09-2020

Save the models as package in a higher umodel build, then just load the folder they are extracted to in the morph build


RE: Ninjala Ripping Project - joshl92 - 07-09-2020

(07-09-2020, 04:31 AM)Zeldaboy14 Wrote: Save the models as package in a higher umodel build, then just load the folder they are extracted to in the morph build
Gives me an assertion failure when trying to open the mesh


RE: Ninjala Ripping Project - Dracomatt - 07-15-2020

Also, don't forget about dealing with the Head accessories, like the hats, glasses, and such.


RE: Ninjala Ripping Project - pm58790 - 07-20-2020

How's everyone doing so far?


RE: Ninjala Ripping Project - Zeldaboy14 - 08-27-2020

anyone got the next aes key for season 2?


RE: Ninjala Ripping Project - Dracomatt - 09-01-2020

(08-27-2020, 11:52 PM)Zeldaboy14 Wrote: anyone got the next aes key for season 2?

Hope someone does so...


RE: Ninjala Ripping Project - L.O.O.P - 11-02-2020

Nobody replied here in a while Sad(