SD Fighters & Cute Fighter (Arcade) Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: SD Fighters & Cute Fighter (Arcade) Ripping Project (/thread-37054.html) |
SD Fighters & Cute Fighter (Arcade) Ripping Project - JacintaB19 - 04-26-2020 I'm planning to do a project to rip sprites from the less-known korean arcade game, SD Fighters and it's sequel, Cute Fighter, which are both fighting games that are both developed by SemiCom. I have Mame, and the sprites do show up in it's tile viewer, but the tiles aren't assembled properly in Mame... RE: SD Fighters & Cute Fighter (Arcade) Ripping Project - Magma MK-II - 04-26-2020 Well there's no way around it, you have to assemble them manually. RE: SD Fighters & Cute Fighter (Arcade) Ripping Project - arringtastic1 - 05-22-2021 Hi @JacintaB19 how are you? Did SD-Fighters have 9 stages, HUD and characters? Even 18 palettes and 9 portraits. Cute Fighter has 12 stages, hud, 12 characters and 12 portraits and 16 palettes. (04-26-2020, 05:54 AM)JacintaB19 Wrote: I'm planning to do a project to rip sprites from the less-known korean arcade game, SD Fighters and it's sequel, Cute Fighter, which are both fighting games that are both developed by SemiCom. I have Mame, and the sprites do show up in it's tile viewer, but the tiles aren't assembled properly in Mame... |