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G1M importer with animations - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: G1M importer with animations (/thread-36747.html) Pages:
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RE: G1M importer with animations - Kold-Virus - 10-30-2020 Thank you, it seems to have worked! EDIT: OK Maybe I'm quite dumb, but the script doesn't seem to want to use the animations.. RE: G1M importer with animations - Joschka - 10-31-2020 You need to put everything you want to load (your model and anims, texture if you want) in the same folder. Select the first option (merge all assets) and open the g1m file. Some HW anims are broken, I'll go back to them at some point, there are a few semantics that I had wrong RE: G1M importer with animations - Kold-Virus - 10-31-2020 Oh! I didn't realize they were broken, that must be why. I'll try again with Atelier Ryza then. I was sure I had that Merge all assets button clicked... Figured it out, Joschka. I had "only models when merging" checked lol RE: G1M importer with animations - whyzozerious - 04-02-2021 is there a guide out there that shows you how to rip models and animations from Dissidia Final Fantasy NT models into 3ds max? I would like a tutorial on how to do this! Thanks in advance! |