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Ripping models from Mega Man X DiVE - Printable Version

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+---- Thread: Ripping models from Mega Man X DiVE (/thread-36070.html)

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RE: Ripping models from Mega Man X DiVE - KeyCloud958 - 11-23-2020

(11-18-2020, 10:14 PM)DatOneTaiwanGuy Wrote: here are the models of X (M.K) version and copy x :

{LINK REMOVED}

and halloween aile :

{LINK REMOVED}

Also, i think they are going to bring Megaman Battle Network content to X DiVE because i saw some three missing characters, ch049, ch050 and ch051, and their few effects.
Plus, i saw the cards of that content.

Thank you so much for sharing all the models you got!!!. 
Can you put all the models you have in a drive folder and share it? So you can also save the new models in that folder and have them sorted. Once more, thank you!!! Big Grin


RE: Ripping models from Mega Man X DiVE - SolarReaper - 11-23-2020

I've got room.
I'll do it.
I'll primarily focus on characters.


RE: Ripping models from Mega Man X DiVE - DatOneTaiwanGuy - 11-24-2020

Also, when using wxHexeditor and this site below that AtlasF used:

https://tomeko.net/online_tools/xor.php?lang=en

there are some easy keys to decrypt except the ones which store images and music for the game:

Normal key that works somehow in assets that store new models and other stuff: 55 6E 69 74 79 46 53 00 00 00

Key 2 (almost works quite a number of assets): 55 6E 69 74 79 46 53 00 00

Key 3: 55 6E 69 74 79 46 53 00

Using the link above to decrypt the length of the key.

(If key 1 doesn't work with other assets, switch key 2)

(If key 2 doesn't work, switch key 3)

(If all those keys don't work, i will do them myself with my linux computer and then share them to you).

For files having '@UTF..L....X......X' in wxHexEditor, they are ACB sound files, but for image files, they are this ' sB..M...C...'.


RE: Ripping models from Mega Man X DiVE - SolarReaper - 11-25-2020

Does anyone know a good equivalent to wxHexEditor that can be used for Windows?


RE: Ripping models from Mega Man X DiVE - csolzuiai - 11-25-2020

(11-24-2020, 09:25 PM)DatOneTaiwanGuy Wrote: Also, when using wxHexeditor and this site below that XFlak used:

https://tomeko.net/online_tools/xor.php?lang=en

there are some easy keys to decrypt except the ones which store images and music for the game:

Normal key that works somehow in assets that store new models and other stuff: 55 6E 69 74 79 46 53 00 00 00

Key 2 (almost works quite a number of assets): 55 6E 69 74 79 46 53 00 00

Key 3: 55 6E 69 74 79 46 53 00

Using the link above to decrypt the length of the key.

(If key 1 doesn't work with other assets, switch key 2)

(If key 2 doesn't work, switch key 3)

(If all those keys don't work, i will do them myself with my linux computer and then share them to you).

For files having '@UTF..L....X......X' in wxHexEditor, they are ACB sound files, but for image files, they are this ' sB..M...C...'.
I still dont know how to decrypt,would you mind recording a video?


RE: Ripping models from Mega Man X DiVE - DatOneTaiwanGuy - 11-25-2020

Just check AtlasF's post on ripping the assets in page 8.

He posted his video on google drive and he shared the link on page 8.

I followed his method but with my older version of wxHexEditor right here.


RE: Ripping models from Mega Man X DiVE - csolzuiai - 11-26-2020

(11-25-2020, 09:36 PM)DatOneTaiwanGuy Wrote: Just check AtlasF's post on ripping the assets in page 8.

He posted his video on google drive and he shared the link on page 8.

I followed his method but with my older version of wxHexEditor right here.
thx, i know how to do now,but only can decrpt one by one
Cry


RE: Ripping models from Mega Man X DiVE - Darkliger01 - 11-30-2020

Yo! Bass.EXE is coming to DiVE! Let's go~!


RE: Ripping models from Mega Man X DiVE - DatOneTaiwanGuy - 12-02-2020

Already ripped him too... :

{LINK REMOVED}

and i think i fixed the file sharing problem.


RE: Ripping models from Mega Man X DiVE - OK5MO - 12-03-2020

(12-02-2020, 10:23 PM)DatOneTaiwanGuy Wrote: Already ripped him too... :

{LINK REMOVED}

Hey I tried downloading the files but accidentally turned “Link sharing” off and now the download link is private. (i’m so sorry!) could you make it public again? Thanks in advance!


RE: Ripping models from Mega Man X DiVE - SolarReaper - 12-03-2020

Did you actually download it?


RE: Ripping models from Mega Man X DiVE - DatOneTaiwanGuy - 12-03-2020

no, i ripped it from the game.


RE: Ripping models from Mega Man X DiVE - SolarReaper - 12-03-2020

I was asking OK5MO. Sorry for the confusion.


RE: Ripping models from Mega Man X DiVE - enlightendshadow - 12-03-2020

@DatOneTaiwanGuy

Did you happen to rip the models of Rockman Dash, Rockman Exe, and Protoman EXE as well.
I want to convert them for use in XNALARA.
I've just finished converting your BASS.EXE to XNALARA if you want to see what I've been doing.
https://www.deviantart.com/enlightendshadow/art/XDIVE-FORTE-EXE-BY-ENLIGHTENDSHADOW-863029087?ga_submit_new=10%3A1607028547

My ultimate goal is to have the FORTE.EXE and ROCKMAN.EXE models and maybe do a mesh mod that looks like the FORTE CROSS ROCKMAN design from the movie.
Thank you for sharing the models you've ripped so far.


RE: Ripping models from Mega Man X DiVE - DatOneTaiwanGuy - 12-05-2020

Also i found some placeholders of some characters with this code:

CH052_000 and 001 are only assetbundles with only particles

and next week's new skin for Iris:

CH024_001 ( white boxes in the textures, dragonbones and animations)