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Magicka (PC) XNA-based models? - Carpaccio - 06-09-2019

All right, using a combination of BMS scripts I've managed to get all I can out of the base XNB's. Here's an archive with pre-converted textures and the 'bare' mesh models decompressed. I just need a way to convert the mesh into something I can actually use. I have a slight suspicion that the original model format was in fact FBX, due to the presence of 'fbm' folders still in the weapon folders. This archive only includes characters and bosses. Take your pick on which one to fool around with, I have the matching textures in the texture folder, for UV verification.

https://www.dropbox.com/s/p7vshb9m93poiay/Magicka1.zip?dl=0