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How do I rip textures from super mario galaxy - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: How do I rip textures from super mario galaxy (/thread-34519.html) |
How do I rip textures from super mario galaxy - MegaPokéSonicX - 10-24-2018 when I export the super mario galaxy models with bmdview2, the textures are in .tga files, how do I convert them to .png RE: How do I rip textures from super mario galaxy - Resistiv - 10-24-2018 Use a downloadable application such as this one: http://www.easy2convert.com/tga2png/ OR use an online converter, such as Zamzar (https://www.zamzar.com/convert/tga-to-png/) OR use image editing software such as Photoshop to resave the file. Hope this helps, cheers! RE: How do I rip textures from super mario galaxy - MegaPokéSonicX - 10-25-2018 (10-24-2018, 09:31 PM)Resistiv Wrote: Use a downloadable application such as this one: http://www.easy2convert.com/tga2png/ OR use an online converter, such as Zamzar (https://www.zamzar.com/convert/tga-to-png/) OR use image editing software such as Photoshop to resave the file.but if I do that , the textures wont appear on he model RE: How do I rip textures from super mario galaxy - Resistiv - 10-25-2018 That's because you actually have to edit the model file itself to change the path of the texture. I recommend converting the model to a Collada DAE file, and then using this thread to help you figure out how to edit the file: https://www.vg-resource.com/thread-25927.html (go to the "Next you have to modify your .DAE" section). Also, a useful tool for converting models of different types is Noesis, also found in the thread linked above. Hope this helps, cheers! RE: How do I rip textures from super mario galaxy - MegaPokéSonicX - 10-27-2018 (10-25-2018, 04:55 PM)Resistiv Wrote: That's because you actually have to edit the model file itself to change the path of the texture. I recommend converting the model to a Collada DAE file, and then using this thread to help you figure out how to edit the file: https://www.vg-resource.com/thread-25927.html (go to the "Next you have to modify your .DAE" section). Also, a useful tool for converting models of different types is Noesis, also found in the thread linked above.thanks |