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Any .xi tracker instruments for use? - Printable Version

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Any .xi tracker instruments for use? - JohnLeagsdurg - 06-27-2018

Few days ago i've been getting on the scene to use MilkyTracker, but i've been looking for a instrument pack of instruments from games like Final Fantasy VII, Banjo Kazooie, Donkey Kong 64, Mother 3 remade in .xi, .pat, .pp or .gz format (the formats that MilkyTracker supports for importing instruments) because extracting sounds from the existing soundfont files and relooping them in Milkytracker take me time. Is there any tracker instrument packs that bases them off from these games?


RE: Any .xi tracker instruments for use? - Petie - 06-27-2018

There might be but as we don't allow submissions of music or sound fonts here, we also don't allow linking to them so you'll need to do a little digging to find them yourself unfortunately.


RE: Any .xi tracker instruments for use? - Raccoon Sam - 06-27-2018

I can't imagine the .xi file format being terribly complex so you might actually have more luck programming/commissioning a converter that takes an existing soundfont as input and spits out a .xi, loop points and all.

You didn't explicitly mention any SNES games, but if you're into that, check out spc2it. It takes a SNES SPC music file as input and makes a very convincing .it file out of it. Instruments, loops, envelope, echo, volume and all.

All things considered, I wouldn't be surprised if something similar existed for GBA music too. Also, I don't know much about PSX but I am certain not all games use sequenced music, so getting a soundfont out of them is impossible in the first place.

Lastly, I'm not 100% sure but I think there's a small community somewhere (Reddit?) based around anything Siivagunner. Those folks if anyone know the ins and outs of soundfont and sequence conversion better than many of us.