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Crash Bandicoot Nsane Trilogy Model Ripping Help - Printable Version

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RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - CrashinAbox - 03-11-2018

(03-05-2018, 07:52 PM)Random Talking Bush Wrote: [Image: 5LSFf0C.png]

Makin' good progress. Smile

Holy crap! That's incredible! I cannot wait for Crash's model! I need him soooooo bad. Smile


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - CrashinAbox - 03-11-2018

(03-05-2018, 09:06 PM)Friedslick6 Wrote:
(03-05-2018, 07:52 PM)Random Talking Bush Wrote: Makin' good progress. Smile

That's pretty good.
I'm wondering whether Crash's model uses a fuzz shader, or if it's just layers of transparent static. Hopefully the latter.

I have one development gif of crash's model striking a pose, you can see that they clearly might be using a fuzz shader. --> https://i.imgur.com/nCULHC0.gifv
I found it on Google.


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - Random Talking Bush - 03-11-2018

(03-05-2018, 09:06 PM)Friedslick6 Wrote: I'm wondering whether Crash's model uses a fuzz shader, or if it's just layers of transparent static. Hopefully the latter.
It uses a heightmap.

[Image: TDuuvLE.png]


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - CrashinAbox - 03-18-2018

Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these. Thumbs Up


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - Random Talking Bush - 03-18-2018

(03-18-2018, 02:37 PM)CrashinAbox Wrote: Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these. Thumbs Up
I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.

I'll probably post a few on The Models Resource before I do, as well.


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - sn10jg - 03-18-2018

(03-18-2018, 02:50 PM)Random Talking Bush Wrote:
(03-18-2018, 02:37 PM)CrashinAbox Wrote: Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these. Thumbs Up
I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.

I'll probably post a few on The Models Resource before I do, as well.

Thanks for the update. Is the script compatible with the level models as well? I assume so since most levels besides the characters in them won't have skeletons.


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - Random Talking Bush - 03-18-2018

(03-18-2018, 05:42 PM)sn10jg Wrote:
(03-18-2018, 02:50 PM)Random Talking Bush Wrote:
(03-18-2018, 02:37 PM)CrashinAbox Wrote: Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these. Thumbs Up
I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.

I'll probably post a few on The Models Resource before I do, as well.
Thanks for the update. Is the script compatible with the level models as well? I assume so since most levels besides the characters in them won't have skeletons.
Not just yet, but it's something I'll be looking into as well since it currently errors with those, after I've gotten the characters fully working.


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - CrashinAbox - 03-19-2018

So cool! I thought the intro was pre rendered! This is fantastic!

Can we get a preview?


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - DillyDong - 03-19-2018

All cutscenes are rendered in real time, I checked the files and its all there, models, animations for the cameras, etc. Even the music and the voicefiles.
I've noticed all files are .igz, will the script be only limited for models and textures?


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - CrashinAbox - 03-20-2018

This is the first time I think Vicarious Visions really needs props, and props to you too, TBush.
I'm hoping to see Crash, Motorbike Outfit Crash, Wumpa Fruit and The Fruit Bazooka uploaded to the Models Resource.
Could you release them here first?


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - CrashinAbox - 04-04-2018

Please don't tell me this thread is dead...


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - Random Talking Bush - 04-04-2018

(04-04-2018, 05:18 AM)CrashinAbox Wrote: Please don't tell me this thread is dead...
Of course it isn't. I just haven't had the free time to fix the remaining issues with my script, that's all.


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - DillyDong - 04-04-2018

(04-04-2018, 05:18 AM)CrashinAbox Wrote: Please don't tell me this thread is dead...

Be patient, writing 4 consecutive posts won't really help.


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - CrashinAbox - 04-04-2018

I'm sorry. I'm just a bit impatient, forgive me.


RE: Crash Bandicoot Nsane Trilogy Model Ripping Help - DillyDong - 04-26-2018

You reckon PC version, in terms of models and materials quality, will be the same, or better? Any progress?