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A Link Between Worlds texture issue - Printable Version

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A Link Between Worlds texture issue - RadioactiveMoth - 01-31-2018

I've ripped Irene's model (among others) from A Link Between Worlds, and when I import it into Blender the main body texture gets messed up like so:

[Image: lhlj7ja.png]

I can fix this by going to the image mapping tab for the texture and mirroring the x and y axes and setting extension to repeat, but I'm not sure how I can get it to work like normal by default, or do I even need to do that? Also, since I've never done any ripping for TMR, if someone can give me some guidelines for what I need to do for my ripped models to be accepted, please show me. I couldn't find anything myself.


RE: A Link Between Worlds texture issue - Demonslayerx8 - 01-31-2018

Nintendo heavily relies on mirroring the clamp mode for materials, so instead of repeat/repeat, it's most likely mirrored/mirrored


RE: A Link Between Worlds texture issue - RadioactiveMoth - 01-31-2018

(01-31-2018, 01:14 AM)Demonslayerx8 Wrote: Nintendo heavily relies on mirroring the clamp mode for materials, so instead of repeat/repeat, it's most likely mirrored/mirrored

I figured that out. I guess what I'm really asking is if I have to do something due to it, or if I should just submit it as is. If I should do something about it, what would that be?


RE: A Link Between Worlds texture issue - JerseyXS97 - 01-31-2018

The best thing to do would be to mirror the texture horizontally that way you're not altering the model's UVs.


RE: A Link Between Worlds texture issue - RadioactiveMoth - 01-31-2018

I tried mirroring the texture but it makes the UVs stretched horizontally.


RE: A Link Between Worlds texture issue - ThePastTimeline - 08-20-2018

Do you know where you found the character models at all? Been looking for them myself