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Crash Bandicoot N. Eurosis (fangame, co-programmer wanted wanted) - Printable Version

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RE: Crash Bandicoot N. Eurosis (fangame, model-rippers and level mappers wanted) - NJB123 - 01-30-2019

I like your ambition.


RE: Crash Bandicoot N. Eurosis (fangame, model-rippers and level mappers wanted) - GWKTM - 02-12-2019

(01-30-2019, 04:41 PM)NJB123 Wrote: I like your ambition.

Thnx. Do you know any programmers that use Blender Game Engine or Python? Previopus co-programmer just left the project, and I need a replacement. This project has delayed long enough.


RE: Crash Bandicoot N. Eurosis (fangame, model-rippers and level mappers wanted) - GWKTM - 02-25-2019

bump.


RE: Crash Bandicoot N. Eurosis (fangame, model-rippers and level mappers wanted) - GWKTM - 04-05-2019

Due to your lack of people's enthusiasm and support towards to vanilla BGE and Crash N. Eurosis in its recent form, I’ve started to port this fangame into Godot.
[Image: 59bf2cbb318a753f8e60b4caab060ab988bafca0.png]

It’s not a total rollback in terms of assets, but codes have to be redone - which is claimed to be easier in Godot than in other engines, even easier than BGE’s logic bricks, but that isn’t sure just yet - and some materials have to be retooled.

Assumingly there are no Godot experts here, but I assume there are designers, modelers and texturists that use Blender. If that's so, and you're willing to design several elements for this fangame, reply, PM me or contact via [email protected]


RE: Crash Bandicoot N. Eurosis (fangame, designers, modelers and texturists wanted) - GWKTM - 06-19-2019

Just so that I won't have to give a separate thread for this post:

If anybody here prefers original PS1 Crashs over N. Sane Travesty and Nitro-F***ed up, please reply.


RE: Crash Bandicoot N. Eurosis (fangame, designers, modelers and texturists wanted) - GWKTM - 08-01-2019

Finally a new progress update of Crash N. Eurosis:


It wasn't easy with Godot until new co-programmer RetroZvoc joined the project. This is how far he and I got. We only managed to get Crash and his moves work and there's plenty more left to implement including items, crates, sfx and hud.

Zvoc also made another clip of Crash N. Eurosis:


Anyway, if anybody else who uses Godot is interested of assisting or guiding me and Zvoc with this fangame, feel free to let us know in comments.

And more importantly, could somebody help me find frame entities of Time Twister Aku Aku in Warped? I only found the model entities.


RE: Crash Bandicoot N. Eurosis (fangame, designers, modelers and texturists wanted) - GWKTM - 10-04-2019

RetroZvoc is now taking a break from this project, so he needs a substitute. Someone who uses Godot, and knows how "entities" work (well, Zvoc did put comments into the code to clearify what does what)

If anybody is willing to substitute Zvoc, please reply or contact me via [email protected]


RE: Crash Bandicoot N. Eurosis (fangame, co-programmer wanted wanted) - GWKTM - 11-12-2019

Well, Zvoc is back in project again, and is now doing some refurbishments with game's files and folders.

We've also been thinking of renaming the game Crash Bandicoot Retro-Hijinx, so that title won't depend on game's plot.


RE: Crash Bandicoot N. Eurosis (fangame, co-programmer wanted wanted) - GWKTM - 02-12-2020

I've renamed the game, and switched the engine again. I also decided to open a new thread to fangame's current version, so see that for further updates:
https://www.vg-resource.com/thread-36664.html

Also, Godot is a froad! Pure false advertising! Don't fall for it! Use Unity or Unreal instead!