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Help with .hack//Quarentine PCM audio - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Help with .hack//Quarentine PCM audio (/thread-32068.html) |
Help with .hack//Quarentine PCM audio - namine207 - 12-15-2017 Hello! I've been looking to rip some audio from a .hack Quarentine cutscene. I have a CCS file for that cutscene, which is effectively the storage format CC2 uses for any games that run on the .hack engine. When I open it up in the CCS model viewer I'm using, it actually recognizes PCM audio at a specific Offset, providing the following info: Duplicate sub object definition for object 0: Type: 8704(PCM Audio) at 0x158CC Originally defined as Type: 8704(PCM Audio) at 0x58B4 Duplicate sub object definition for object 0: Type: 6144(Shadow) at 0x290DC Originally defined as Type: 8704(PCM Audio) at 0x158CC It appears that the audio is located at offset 0x158CC, however I can't seem to find anything that provides any output when I run say Audacity and have it check the file at that output. The link below is the file that contains the PCM audio, any advice or help is appreciated! https://drive.google.com/file/d/1toM2Fj8BPG5bO6o3daKbAe-A0Z4C4rph/view?usp=sharing |