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Akiba's Trip Undead & Undressed - Printable Version

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+---- Thread: Akiba's Trip Undead & Undressed (/thread-31997.html)



Akiba's Trip Undead & Undressed - MrZasen - 11-28-2017

Hi, well, I'm new here.
I've just got the game for pc, and since there's no longer support in Xentax on this game (ps3 version), I just ripped the models with ninja ripper.
But I'm having some trouble, the UV mapping looks incorrect. I can provide you with any model you might need from the game, or any texture, but I just need the map models :C

[Image: WYhDs4H.png]


RE: Akiba's Trip Undead & Undressed - Friedslick6 - 11-28-2017

(11-28-2017, 05:37 PM)MrZasen Wrote: Hi, well, I'm new here.
I've just got the game for pc, and since there's no longer support in Xentax on this game (ps3 version), I just ripped the models with ninja ripper.
But I'm having some trouble, the UV mapping looks incorrect. I can provide you with any model you might need from the game, or any texture, but I just need the map models :C
[Image: view?usp=sharing][Image: 2VbRmAUSUjjEIegJ_5YZfYxLnlLnurnBhxJQV7D2...20-h974-rw]
[Image: view?usp=sharing]

It's hard to tell without a screenshot of the UVs against the texture/s, but I would suggest flipping the UVs vertically to start.

P.S. Google Drive images cannot be directly linked as images.


RE: Akiba's Trip Undead & Undressed - MrZasen - 11-29-2017

Ok, I've just edited the post, I tried with flipping the UV and some values in the UV too.


RE: Akiba's Trip Undead & Undressed - Kendotlibero - 11-29-2017

https://www.google.com/search?q=akiba%27s+trip+xentax&oq=akiba%27s+trip++xentax&aqs=chrome..69i57.6051j0j7&sourceid=chrome&ie=UTF-8
Always avoid using Ninja ripper


RE: Akiba's Trip Undead & Undressed - MrZasen - 11-29-2017

(11-29-2017, 03:44 AM)Kendotlibero Wrote: https://www.google.com/search?q=akiba%27s+trip+xentax&oq=akiba%27s+trip++xentax&aqs=chrome..69i57.6051j0j7&sourceid=chrome&ie=UTF-8
Always avoid using Ninja ripper

I tried that method, but it's impossible to import map models with the research done in Xentax, the noesis script only imports a few small models.


RE: Akiba's Trip Undead & Undressed - Kendotlibero - 11-29-2017

ninja ripper always deform in some way the model, so my advice is to study the format, using the avaiable bits or to wait someone alse resersing it


RE: Akiba's Trip Undead & Undressed - MrZasen - 11-29-2017

Here's a sample, with both, mesh and texture file from ps3 game: http://www.mediafire.com/file/9yi7xhho1kmzz4a/Sample.rar
The rar includes a .pepd file (mesh) and a .png extracted from .phyre file (texture) using Noesis script for Final Fantasy X


RE: Akiba's Trip Undead & Undressed - MrZasen - 12-19-2017

I have some updates I got with this game.
 I want to say exactly what is needed for extracting the models of this game.
-First of all, you will need the game with BLJM61105 ID, for PS3 ONLY.
-Once downloaded, locate the "Volume.dat" file, you can unpack it with the tool attached to this post or the bms script made.
-Get Noesis Version 412, (released in 2014).
-Download the Python script from Xentax thread, you will have to open it with notepad and replace the textures path specified in 2 different locations, which is where the "phyre_texture" is in your computer.

Now drag the volume file to the .exe attached here, it will unpack everything contained. Locate the .pepd files, they are separated in different folders, "objects" folder, "accessories" folder, "maps", etc.
Open Noesis and find any model you might need.

I've had some issues with the script, when trying to import a map .pepd file, the log says:
Code:
version: 22329
X Data:  (24, 86, 58, 711, 335, 10, 10, 27, 24, 126, 15120, 9, 135, 0, 6712640, 128, 0, 128, 16909060, 22329, 15, 136, 411, 7477, 0, 0, 150, 158, 84, 142, 6, 57, 105, 21, 170, 42, 28, 68, 165, 0, 123)
Offset A:  14956
Offset E:  22433
Unknown Data:  23297
23297 (1, 12, 1380, 480, 900, 0, 12, 24, 0)
24677 (2, 12, 564, 144, 420, 0, 12, 12, 0)
Material Data: ['akbn_map.cgfx#B7930F5C2F450949B42DBC5EAD6A4ECD', '', 'maptx_aji_01_buil_cl_001_ps3.dds', '', 'maptx_aji_01_buil_cl_002_ps3.dds', '', 'maptx_aji_01_buil_cl_003_ps3.dds', '', 'maptx_aji_01_buil_cl_004_ps3.dds', '', 'maptx_aji_01_buil_cl_005_ps3.dds', '', 'maptx_aji_01_buil_cl_006_ps3.dds', '', 'maptx_aji_01_jimen_cl_001_ps3.dds', 'maptx_aji_01_li_001_ps3.dds', 'maptx_sister_01_buil_cl_002_ps3.dds', 'maptx_sister_01_buil_cl_003_ps3.dds', 'maptx_sister_01_li_001_ps3.dds', '', '', '']
25241 (8, 81, 6480, 6480, 0, 0, 0, 81, 0)
31721 (13, 9, 144, 144, 0, 0, 0, 18, 0)
31865 (26, 1, 64, 64, 0, 9, 0, 10, 1)
31929 (34, 1, 56, 44, 12, 0, 0, 5, 0)
31985 (43, 1, 32, 32, 0, 0, 0, 2, 0)
32017 (44, 9, 324, 324, 0, 18, 0, 18, 9)
32341 (45, 18, 224, 216, 8, 0, 18, 18, 0)
32565 (46, 9, 940, 936, 4, 0, 0, 9, 0)
33505 (54, 2, 204, 192, 12, 0, 1, 3, 0)
33709 (56, 1, 260, 260, 0, 0, 0, 6, 0)
33969 (56, 1, 260, 260, 0, 0, 0, 6, 0)
34229 (56, 1, 260, 260, 0, 0, 0, 6, 0)
34489 (56, 1, 260, 260, 0, 0, 0, 6, 0)
34749 (56, 1, 260, 260, 0, 0, 0, 6, 0)
35009 (56, 1, 260, 260, 0, 0, 0, 6, 0)
35269 (56, 1, 260, 260, 0, 0, 0, 6, 0)
35529 (56, 1, 260, 260, 0, 0, 0, 6, 0)
35789 (56, 1, 260, 260, 0, 0, 0, 6, 0)
36049 (59, 18, 864, 864, 0, 0, 0, 0, 0)
36913 (71, 15, 476, 240, 236, 0, 15, 0, 0)
37389 (132, 81, 980, 972, 8, 0, 0, 81, 0)
38369 (133, 1, 48, 48, 0, 0, 0, 0, 0)
exists: C:\Users\Dani\Desktop\AKIBAS TRIP BJLM\AkibaStrip2.PS3.360megafull.com\volume\lang_common\phyre_texture\maptx_sister_01_buil_cl_002_ps3.dds.GCM.phyre
version: 3541
maptx_sister_01_buil_cl_002_ps3.dds
tell: 3990 DXT1 699064
DXT1 format
exists: C:\Users\Dani\Desktop\AKIBAS TRIP BJLM\AkibaStrip2.PS3.360megafull.com\volume\lang_common\phyre_texture\maptx_sister_01_buil_cl_003_ps3.dds.GCM.phyre
version: 3541
maptx_sister_01_buil_cl_003_ps3.dds
tell: 3990 DXT1 699064
DXT1 format
exists: C:\Users\Dani\Desktop\AKIBAS TRIP BJLM\AkibaStrip2.PS3.360megafull.com\volume\lang_common\phyre_texture\maptx_sister_01_li_001_ps3.dds.GCM.phyre
version: 3541
maptx_sister_01_li_001_ps3.dds
tell: 3986 DXT1 699064
DXT1 format
What is this:  38417
Vert Start Loc: 41834
Traceback (most recent call last):
  File "C:\Users\Dani\Desktop\noesisv412\plugins\python\fmt_pepd.py", line 995, in noepyLoadModel
    parsePhyre(data)
  File "C:\Users\Dani\Desktop\noesisv412\plugins\python\fmt_pepd.py", line 959, in parsePhyre
    elif version in [22329]:version22329(g)
  File "C:\Users\Dani\Desktop\noesisv412\plugins\python\fmt_pepd.py", line 203, in version22329
    g.seek(indiceOff+indiceInfo[i][15])
  File "C:\Users\Dani\Desktop\noesisv412\plugins\python\inc_noesis.py", line 164, in seek
    self.toUnpacker(); r = noeSuper(self).seek(addr, isRelative); self.fromUnpacker(); return r
  File "C:\Users\Dani\Desktop\noesisv412\plugins\python\inc_noesis.py", line 160, in fromUnpacker
    self.setOffset(self.byteOfs)
  File "C:\Users\Dani\Desktop\noesisv412\plugins\python\inc_noesis.py", line 77, in setOffset
    noesis.bsSetOfs(self.h, ofs)
RuntimeError: Tried to set offset beyond buffer size. (1137878123 > 6754544)
Along with an error message:
[Image: Rp8I7hB.png]
THE BUILDINGS AREN'T EXTRACTED YET, I NEED HELP WITH THIS