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Sonicfan32's customs/edits. - Printable Version

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RE: Sonicfan32's customs/edits. - Sonicfan32 - 02-17-2018

(02-17-2018, 10:06 AM)Ton Wrote: They look kinda... blobby and imprecise. The second one is better than the first though.

Ah. I knew something was wrong when looking back at these two (after making a Sonic YTP Tennis round, ironically). (I think I'll have to resort to using those Model Sheets from Sonic Jam as a reference when doing this again.)


RE: Sonicfan32's customs/edits. - Sonicfan32 - 04-01-2018

Here's an Eggman Orgin Sonic 1-styled Sonic for April Fools.
He's... freaky looking, to put it lightly.


RE: Sonicfan32's customs/edits. - Sonicfan32 - 04-02-2018

Did some more Eggman Origin Sonic sprite edits.
(The waves are supposed to be for when he calls worms.)
   


RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-01-2018

Recently made some NES Gex customs. ('Cause why not?)
(Used Mr. C's Gex 1 rips as a base.)
   


RE: Sonicfan32's customs/edits. - Snessy the Duck - 06-02-2018

That looks pretty good, I'd love to see a full sheet of him!


RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-02-2018

More NES Gex stuff. I'm working on the Tail Bounce sprites as of typing this...
   


RE: Sonicfan32's customs/edits. - Snessy the Duck - 06-03-2018

That looks right out of a Konami game, great work!


RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-03-2018

Here's more progress on the NES Gex sheet. Nothing too special, it's just tail attacks and stuff.
I also added some items and junk.
   


RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-04-2018

(06-03-2018, 05:19 AM)Snessy the duck Wrote: That looks right out of a Konami game, great work!

What makes them look like something from Konami? I don't see a resemblance.


RE: Sonicfan32's customs/edits. - Snessy the Duck - 06-06-2018

(06-04-2018, 12:49 PM)Sonicfan32 Wrote:
(06-03-2018, 05:19 AM)Snessy the duck Wrote: That looks right out of a Konami game, great work!

What makes them look like something from Konami? I don't see a resemblance.
Yeah, I don't really agree with that statement anymore. Those are still some phenomenal sprites.


RE: Sonicfan32's customs/edits. - Sonicfan32 - 06-08-2018

Yet even more progress for the Famicom Gex to show. Touched up on a few frames, added some things, stuff like that.
And this is how the sprites are laid out in the program I'm using (being YY-CHR.).
   


RE: Sonicfan32's customs/edits. - ElmerMouseFan34 - 06-21-2018

(02-13-2018, 09:02 PM)Sonicfan32 Wrote: Decided to make more sprites for this thing. (And yes, I'm using the 1920s-30s(?) design for this.)

I like those sprites. They remind me of the ones used on the Game Gear (if I'm not wrong) version of Castle of Illusion.


RE: Sonicfan32's customs/edits. - Sonicfan32 - 07-17-2018

I recently made some Sonic NES Improvement customs. I did this because I was looking into Sics' dev fourm of the newest version of the hack he's working on and I love how it's going so far.
   

I know that the ending sprites are missing the big sprites. I just didn't have enough time.


RE: Sonicfan32's customs/edits. - Sonicfan32 - 09-04-2018

More progress on the NES Gex sprite sheet. Some minor adjustments were made to the sprites I first made, there's sprites for walking and other actions, and the layout looks quite better. Anyone else have any thoughts?
   


RE: Sonicfan32's customs/edits. - Sonicfan32 - 10-28-2018

So because it's almost Halloween I decided to make some edits of the previously posted Gex customs into ones resembling the Vampire Gex transformation from Gex 2.
I also based it a bit off of Vampire Nyamco from Mappy-Land.
Here's a couple of completed edits I have so far. It’s not that much to look at, but I have more.