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Paraemon's Comprehensive Ripping Project Thread [Expansion Station] - Printable Version

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RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 03-28-2021

Today's goods, compiled from rips over the last couple of months! This isn't all the new stuff, there will be more tomorrow!

World 1
World 1
Tidal Tempest Zone 1 (Good Future)
Tidal Tempest Zone 1 (Good Future)
Credits
Credits

Egg Gauntlet Zone
Egg Gauntlet Zone
Continue Screen
Continue Screen
Speed Slider Level 5 (Boss)
Speed Slider Level 5 (Boss)

Marble Garden Zone Act 2 (Collapsing Areas)
Marble Garden Zone Act 2 (Collapsing Areas)


Spring Yard Zone Objects
Spring Yard Zone Objects
Star Light Zone Objects
Star Light Zone Objects
Scrap Brain Zone Objects
Scrap Brain Zone Objects


Green Hill Zone Act. 1 (Normal)
Green Hill Zone Act. 1 (Normal)
Green Hill Zone Act. 2 (Normal)
Green Hill Zone Act. 2 (Normal)
Green Hill Zone Act. 3 (Normal)
Green Hill Zone Act. 3 (Normal)
Green Hill Zone Act. 1 (Dark)
Green Hill Zone Act. 1 (Dark)
Green Hill Zone Act. 2 (Dark)
Green Hill Zone Act. 2 (Dark)
Green Hill Zone Act. 3 (Dark)
Green Hill Zone Act. 3 (Dark)


Knuckles' Special Stage 2
Knuckles' Special Stage 2
Knuckles' Special Stage 3
Knuckles' Special Stage 3

Knuckles' Special Stage 4
Knuckles' Special Stage 4
Knuckles' Special Stage 5
Knuckles' Special Stage 5
Knuckles' Special Stage 6
Knuckles' Special Stage 6
Knuckles' Special Stage 7
Knuckles' Special Stage 7

Tails' Special Stage 1
Tails' Special Stage 1
Tails' Special Stage 2
Tails' Special Stage 2
Tails' Special Stage 3
Tails' Special Stage 3

Tails' Special Stage 4
Tails' Special Stage 4
Tails' Special Stage 5
Tails' Special Stage 5
Tails' Special Stage 6
Tails' Special Stage 6
Tails' Special Stage 7
Tails' Special Stage 7


Speed Slider Starting Area (1207 Prototype)
Speed Slider Starting Area (1207 Prototype)
Speed Slider Main Area (1207 Prototype)
Speed Slider Main Area (1207 Prototype)


Wacky Workbench Zone 1 (Present)
Wacky Workbench Zone 1 (Present)
Wacky Workbench Zone 1 (Past)
Wacky Workbench Zone 1 (Past)
Wacky Workbench Zone 1 (Good Future)
Wacky Workbench Zone 1 (Good Future)
Wacky Workbench Zone 1 (Bad Future)
Wacky Workbench Zone 1 (Bad Future)

Wacky Workbench Zone 2 (Present)
Wacky Workbench Zone 2 (Present)
Wacky Workbench Zone 2 (Past)
Wacky Workbench Zone 2 (Past)
Wacky Workbench Zone 2 (Good Future)
Wacky Workbench Zone 2 (Good Future)
Wacky Workbench Zone 2 (Bad Future)
Wacky Workbench Zone 2 (Bad Future)



RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 03-29-2021

More new stuff, as promised!

Quartz Quadrant Zone 1 (Present)
Quartz Quadrant Zone 1 (Present)
Quartz Quadrant Zone 1 (Past)
Quartz Quadrant Zone 1 (Past)
Quartz Quadrant Zone 1 (Good Future)
Quartz Quadrant Zone 1 (Good Future)
Quartz Quadrant Zone 1 (Bad Future)
Quartz Quadrant Zone 1 (Bad Future)

Quartz Quadrant Zone 2 (Present)
Quartz Quadrant Zone 2 (Present)
Quartz Quadrant Zone 2 (Past)
Quartz Quadrant Zone 2 (Past)
Quartz Quadrant Zone 2 (Good Future)
Quartz Quadrant Zone 2 (Good Future)
Quartz Quadrant Zone 2 (Bad Future)
Quartz Quadrant Zone 2 (Bad Future)


Wacky Workbench Zone 2 (Good Future)
Wacky Workbench Zone 2 (Good Future)
Wacky Workbench Zone 3 (Good Future)
Wacky Workbench Zone 3 (Good Future)


Collision Chaos Zone 1 (Good Future)
Collision Chaos Zone 1 (Good Future)
Collision Chaos Zone 2 (Good Future)
Collision Chaos Zone 2 (Good Future)


Metallic Madness Zone 1 (Past)
Metallic Madness Zone 1 (Past)
Metallic Madness Zone 1 (Bad Future)
Metallic Madness Zone 1 (Bad Future)
Metallic Madness Zone 2 (Past)
Metallic Madness Zone 2 (Past)
Metallic Madness Zone 2 (Bad Future)
Metallic Madness Zone 2 (Bad Future)


Ice Cap Zone (General, Sunrise 1/8)
Ice Cap Zone (General, Sunrise 1/8)
Ice Cap Zone (General, Sunrise 2/8)
Ice Cap Zone (General, Sunrise 2/8)
Ice Cap Zone (General, Sunrise 3/8)
Ice Cap Zone (General, Sunrise 3/8)
Ice Cap Zone (General, Sunrise 4/8)
Ice Cap Zone (General, Sunrise 4/8)

Ice Cap Zone (General, Sunrise 5/8)
Ice Cap Zone (General, Sunrise 5/8)
Ice Cap Zone (General, Sunrise 6/8)
Ice Cap Zone (General, Sunrise 6/8)
Ice Cap Zone (General, Sunrise 7/8)
Ice Cap Zone (General, Sunrise 7/8)
Ice Cap Zone (General, Sunrise 8/8)
Ice Cap Zone (General, Sunrise 8/8)


Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Angel Island Zone Act 2 (Underwater, 3/3)


Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Burning, Underwater)


Amazing Arena Level 5 (Morning)
Amazing Arena Level 5 (Morning)
Amazing Arena Level 5 (Day)
Amazing Arena Level 5 (Day)
Amazing Arena Level 5 (Sunset)
Amazing Arena Level 5 (Sunset)
Amazing Arena Level 5 (Night)
Amazing Arena Level 5 (Night)



RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Barack Obama - 03-29-2021

Great stuff, really love your dedication =D

Btw, found a little typo:
https://www.spriters-resource.com/genesis_32x_scd/sonic3dblastflickiesisland/sheet/151151/
appearnce -> appearance


RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 03-30-2021

Thank you, got it fixed!

Not as much all-new stuff today just so I could take care of the revision side of things more. Expecting to break the back of that side of things tomorrow!

Marina Madness Level 1 (Morning)
Marina Madness Level 1 (Morning)
Marina Madness Level 1 (Day)
Marina Madness Level 1 (Day)
Marina Madness Level 1 (Sunset)
Marina Madness Level 1 (Sunset)
Marina Madness Level 1 (Night)
Marina Madness Level 1 (Night)


Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 1 (Green, Underwater)
Carnival Night Zone Act 1 (Mini-Boss, Underwater)
Carnival Night Zone Act 1 (Mini-Boss, Underwater)
Hydrocity Zone Act 1 (Underwater)
Hydrocity Zone Act 1 (Underwater)
Launch Base Zone Act 2 (Underwater)
Launch Base Zone Act 2 (Underwater)


Lava Reef Zone Boss Sub-Act (Cool)
Lava Reef Zone Boss Sub-Act (Cool)


Hydrocity Zone Act 1 (Pre-Prototype)
Hydrocity Zone Act 1 (Pre-Prototype)


Angel Island Zone (General, Underwater)
Angel Island Zone (General, Underwater)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 1 (Green, Underwater)
Hydrocity Zone Act 1 (Underwater)
Hydrocity Zone Act 1 (Underwater)
Hydrocity Zone Act 2 (Underwater)
Hydrocity Zone Act 2 (Underwater)

Carnival Night Zone Act 2 (Dark)
Carnival Night Zone Act 2 (Dark)
Ice Cap Zone Act 2 (Caverns, Underwater)
Ice Cap Zone Act 2 (Caverns, Underwater)
Launch Base Zone Act 2 (Underwater)
Launch Base Zone Act 2 (Underwater)


Speed Slider Levels 1 & 2 (Main Area, Morning)
Speed Slider Levels 1 & 2 (Main Area, Morning)



RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 04-21-2021

Well, that's the rest of the maps for Sonic 3! Carnival Night Zone took eight days, two of which were from waking up to going to sleep, to complete. But now this is done, the Sonic & Knuckles stages better be watching out, because this guy is a'coming.

First, hibernation.

Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Hydrocity Zone Act 2 (Underwater, 3/3)

Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (3/3)
Marble Garden Zone Act 2 Foreground (3/3)

Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 1 (3/3)

Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone (General Large Animations)
Carnival Night Zone (General Large Animations)

Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 2 (Underwater, Large Animations)
Carnival Night Zone Act 2 (Underwater, Large Animations)

Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Dark, Large Animations)
Carnival Night Zone Act 2 (Dark, Large Animations)

Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Flash, Large Animations)
Carnival Night Zone Act 2 (Flash, Large Animations)

Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Launch Base Zone Act 2 (Underwater, 3/3)


Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 2 (Underwater, Large Animations)
Carnival Night Zone Act 2 (Underwater, Large Animations)



RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Ton - 04-22-2021

Amazing work! Rest. You've earned it!


RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 07-22-2021

Thanks man! Break ran too long!

So to address the absence, after Carnival Night Zone was ripped, I briefly took a shot at Death Egg Zone, and realised part way in that I needed to stop after doing what I did with CNZ as detailed above. While I intend to get back to normality soon, the truth is I should have achieved this already but life isn't a walk in the park, so the earliest this would happen is during the first half of next month.

Keep ye eyes peeled!


RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Barack Obama - 07-22-2021

These are great!


RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 08-12-2021

Thanks man! Smile

This should round out the last of the objects for Sonic 3.

Ice Cap Zone Objects
Ice Cap Zone Objects
Ice Cap Zone Act 2 Objects (Underwater)
Ice Cap Zone Act 2 Objects (Underwater)

Launch Base Zone Objects (Dry)
Launch Base Zone Objects (Dry)
Launch Base Zone Objects (Underwater)
Launch Base Zone Objects (Underwater)



RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 08-30-2021

Update for the current progress of stage objects in Sonic CD.

Palmtree Panic: 0%
Collision Chaos: 0%
Tidal Tempest: 100%
Quartz Quadrant: 25%
Wacky Workbench: 100%
Stardust Speedway: 0%
Metallic Madness: 0%

All sheets (excluding Quartz Quadrant Past as it's already there) will be uploaded once the full set are completed.


RE: Παρατηρητής's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 09-04-2021

At long last, the remainder of the (main stage) maps for Sonic CD are completed! Onto the remainder of their Objects!

Collision Chaos Zone 1 (Present)
Collision Chaos Zone 1 (Present)
Collision Chaos Zone 1 (Bad Future)
Collision Chaos Zone 1 (Bad Future)
Collision Chaos Zone 2 (Present)
Collision Chaos Zone 2 (Present)
Collision Chaos Zone 2 (Bad Future)
Collision Chaos Zone 2 (Bad Future)

Metallic Madness Zone 1 (Present)
Metallic Madness Zone 1 (Present)
Metallic Madness Zone 1 (Good Future)
Metallic Madness Zone 1 (Good Future)
Metallic Madness Zone 2 (Present)
Metallic Madness Zone 2 (Present)
Metallic Madness Zone 2 (Good Future)
Metallic Madness Zone 2 (Good Future)



RE: Paraemon's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 10-09-2021

Update:

Currently working on revamping all the current sheets to a new standard, if just to make it easier on myself regarding palettes. Also aiming to complete all categories (foreground, background, etc) that have something outstanding from them before uploading the new sheets (excluding Sonic 2's Sonic sheet considering the circumstances about it).

In specific:
- All but two rounds in CD remain in terms of Objects (Palmtree Panic and Collision Chaos), and likewise with the Zones in Sonic & Knuckles (Mushroom Hill and F
Flying Battery). Some prototype content is also underway.
- Work has begun on the Mushroom Hill Zone Act 1 and Lava Reef Zone Act 2 maps.
- Hoping to at least have the Sonic 2 maps completed before having a number as to how many sheets this will entail.


RE: Paraemon's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 03-04-2022

Man it's been a bit. Between IRL stuff, tech issues, and other things to do and/or distractions, focus has really been in decline.

But, here are the Maps for the Sonic CD Special Stages that were completed before Christmas. There's some other fresh stuff to come, which'll be uploaded tomorrow!

Special Stage 1 Map
Special Stage 1 Map
Special Stage 2 Map
Special Stage 2 Map
Special Stage 3 Map
Special Stage 3 Map
Special Stage 4 Map
Special Stage 4 Map

Special Stage 5 Map
Special Stage 5 Map
Special Stage 6 Map
Special Stage 6 Map
Special Stage 7 Map
Special Stage 7 Map
Secret Special Stage Map
Secret Special Stage Map



RE: Paraemon's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 03-12-2022

(Nigh on) All of the new stuff in the last week!

Mushroom Hill Zone Act 1 & Act 2 Summer Objects
Mushroom Hill Zone Act 1 & Act 2 Summer Objects
Mushroom Hill Zone Act 2 Autumn Objects
Mushroom Hill Zone Act 2 Autumn Objects
Mushroom Hill Zone Act 2 Winter Objects
Mushroom Hill Zone Act 2 Winter Objects
Flying Battery Zone Objects
Flying Battery Zone Objects

Sandopolis Zone Act 1 & Act 2 Well-Lit Objects
Sandopolis Zone Act 1 & Act 2 Well-Lit Objects
Sandopolis Zone Act 2 (2 - Semi-Bright) Objects
Sandopolis Zone Act 2 (2 - Semi-Bright) Objects
Sandopolis Zone Act 2 (3 - Dimmed) Objects
Sandopolis Zone Act 2 (3 - Dimmed) Objects
Sandopolis Zone Act 2 (4 - Dying Light) Objects
Sandopolis Zone Act 2 (4 - Dying Light) Objects
Sandopolis Zone Act 2 (5 - Unlit) Objects
Sandopolis Zone Act 2 (5 - Unlit) Objects

Sky Sanctuary Zone Objects
Sky Sanctuary Zone Objects
Death Egg Zone Objects
Death Egg Zone Objects

Tidal Tempest Present Objects
Tidal Tempest Present Objects
Tidal Tempest Past Objects
Tidal Tempest Past Objects
Tidal Tempest Good Future Objects
Tidal Tempest Good Future Objects
Tidal Tempest Bad Future Objects
Tidal Tempest Bad Future Objects

Quartz Quadrant Present Objects
Quartz Quadrant Present Objects
Quartz Quadrant Good Future Objects
Quartz Quadrant Good Future Objects
Quartz Quadrant Bad Future Objects
Quartz Quadrant Bad Future Objects

Wacky Workbench Present Objects
Wacky Workbench Present Objects
Wacky Workbench Past Objects
Wacky Workbench Past Objects
Wacky Workbench Good Future Objects
Wacky Workbench Good Future Objects
Wacky Workbench Bad Future Objects
Wacky Workbench Bad Future Objects

Stardust Speedway Present Objects
Stardust Speedway Present Objects
Stardust Speedway Past Objects
Stardust Speedway Past Objects
Stardust Speedway Good Future Objects
Stardust Speedway Good Future Objects
Stardust Speedway Bad Future Objects
Stardust Speedway Bad Future Objects

Metallic Madness Present Objects
Metallic Madness Present Objects
Metallic Madness Past Objects
Metallic Madness Past Objects
Metallic Madness Good Future Objects
Metallic Madness Good Future Objects
Metallic Madness Bad Future Objects
Metallic Madness Bad Future Objects



RE: Paraemon's Comprehensive Ripping Project Thread [Expansion Station] - Paraemon - 03-21-2022

After several months of being busy or procrastination, Mushroom Hill Zone Act 1! I got what amounts to being a spare week, so I'll see what else I can do the next few days.

Mushroom Hill Zone Act 1 (1/3)
Mushroom Hill Zone Act 1 (1/3)
Mushroom Hill Zone Act 1 (2/3)
Mushroom Hill Zone Act 1 (2/3)
Mushroom Hill Zone Act 1 (3/3)
Mushroom Hill Zone Act 1 (3/3)