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Rampage World Tour WIP rips (cancelled) - Printable Version

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Rampage World Tour WIP rips (cancelled) - BlackCakeD - 05-23-2017

This just a test
I rip this by using project64  mudlord plugin
640by480 window mode, texture enchantment HQ4X
and animget

I don't know which one is better or easier to rip from
the n64 or ps1 version

if anyone knows any easy ways or setups for the ps1/epsxe version
to rip sprites.
Tell me, so I could try to rip the ps1 version later on


RE: Rampage World Tour WIP rips - BlackCakeD - 05-24-2017

Work in Progress sheet

I use a different plugin Glide64 and set Filtering mode to Force Point-sample

to have that original pixel look


RE: Rampage World Tour WIP rips - Ton - 05-24-2017

Looking good! I'm really liking these. They remind me of Clay Fighter.


RE: Rampage World Tour WIP rips - BlackCakeD - 05-25-2017

(05-24-2017, 10:20 PM)Ton Wrote: Looking good! I'm really liking these. They remind me of Clay Fighter.

Thanks, it reminds me of Donkey Kong Country and Killer Instinct

because it's pre-rendering 3d models.

yeah this gonna take me a while

as theres so many sprites,
being hit, shocked, blown up,
climbing up and down, punching up and down and friendly fire hits XD
gheese


RE: Rampage World Tour WIP rips - Magma MK-II - 05-28-2017

It might be easier to rip directly from the PSX version using Vram.


RE: Rampage World Tour WIP rips - Dazz - 05-29-2017

Additionally, you've got these scaled up using filters, which we cannot accept on the site should you try to submit it.

We only accept native scaled nearest neighbour rips.


RE: Rampage World Tour WIP rips - BlackCakeD - 05-30-2017

(05-28-2017, 09:34 PM)Magma Dragoon Wrote: It might be easier to rip directly from the PSX version using Vram.

I don't know how to use vram
or how the reccoloring them works

(05-29-2017, 12:23 PM)Dazz Wrote: Additionally, you've got these scaled up using filters, which we cannot accept on the site should you try to submit it.

We only accept native scaled nearest neighbour rips.

what? I'm not using filters?
I did set the Glide64 and set Filtering mode to Force Point-sample
that made them pixelated