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Model and Map ripping - Printable Version

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+---- Thread: Model and Map ripping (/thread-30770.html)



Model and Map ripping - ScottishPhoenix - 03-11-2017

Hi everyone. i need help with ripping stuff from star trek online. i know there are some software that can do it but i have 3ds max 2016 and it looks too complicated to me. is anyone willing to help me with it?


RE: Model and Map ripping - Pingus! - 03-15-2017

Well, you can't just shy away from ripping something if it "looks" to complicated, you have to actually try it first before you can declare it as "complicated". To start, you have to get some type of file/data that contains a model. (Whether it be a proprietary format, or raw data). Clearly, if it's an online MMO, the data is going to be stored on their servers, which you can intercept the location links using an HTTPS debugger. Grab Fiddler here:
http://www.telerik.com/fiddler

And learn how to use it. It's literally install the program, and then run the game online. Links should start flying in like crazy. If it's not an in-browser game/no links start to come in, then the data must be sitting in your program files wherever you installed the game.


RE: Model and Map ripping - ScottishPhoenix - 03-16-2017

Hi. i have it working but all i'm seeing is all my crash logs, some textures and cache no files for models.