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Secret of Evermore Dog sprites - Printable Version

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Secret of Evermore Dog sprites - Stasis Rune - 03-04-2017

Hi, I was hoping someone could rip the sprites for The Dog from Secret of Evermore. The Prehistoric dog is already done and looks great, but we are still missing the Sacred Dog, the Pink Poodle, and the Robot Toaster Dog (and the Dog's original form)

I saw a thread with lots of progress for Secret of Evermore but it seems to have stopped recently?

Any help would be greatly appreciated.


RE: Secret of Evermore Dog sprites - Dazz - 03-04-2017

Would love to see this too - huge fan of the series.


RE: Secret of Evermore Dog sprites - Stasis Rune - 03-24-2017

Bumping this, with additional information.

If anyone is willing to rip this, any amount or order is fine. But if it makes things simpler, I'd like the Pink Poodle first. Again, any order is fine though.


RE: Secret of Evermore Dog sprites - Ton - 03-24-2017

Can I sign onto this too? This game is criminally overlooked when it comes to sprites. The Toaster would be awesome.


RE: Secret of Evermore Dog sprites - Kramlack - 03-24-2017

I can't offer my help because there doesn't seem to be a working debug for the game, but I'll get you guys started with some Sacred Dog from the attract mode.

[Image: FsTFNHY.png]

Ripped with no$sns in case anyone wants to continue it and keep palettes consistent.


RE: Secret of Evermore Dog sprites - Stasis Rune - 04-17-2017

Bumping this again.


RE: Secret of Evermore Dog sprites - Davy Jones - 04-18-2017

The poodle shouldn't be hard to do, he has way less frames than the prehistoric dog. It basically comes down to this:
- Standing
- Walking
- Running
- Standing & Sniffing
- Walking & Sniffing
- Attacking
- Getting a Hit
- Sitting
- Sitting & Scratching
- Sleeping/Exhausted
- Avoiding an Attack
- Special sprites for this era: poodle runs around with a pig mask

But don't look at me, I'm pretty much occupied with Ys V and also have to learn for my exams.


RE: Secret of Evermore Dog sprites - Dazz - 04-19-2017

I believe there's a patch available somewhere which enables a 2-player mode in the game. This would allow you to use the second controller to perform actions if need be, too. With that in mind of course enemies overlapping is always a pain in the ass unless the graphics are visible in a tileviewer. So some of these might take a little work.