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Sonicfan32's sprite rippings. - Printable Version

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RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-05-2018

My first SG-1000 rip: everything from Flicky.
   


RE: Sonicfan32's sprite rippings. - Superjustinbros - 11-06-2018

Well done on the Flicky rip.


RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-10-2018

Hi other system that I didn't rip from in a while, how are you?
Anyways, more cartoon-related rips, this time being two quick ones of Count Duckula. One's from some sort of dungeon-crawler, one's from a critically panned platformer.

Duckula (Count Duckula in No Sax Please - We're Egyptian)

   

Duckula (Count Duckula 2 Featuring Tremendous Terence)

   


RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-11-2018

Here's another rip from the Amiga.

Duckula (Count Duckula in No Sax Please - We're Egyptian) (Amiga)
   


RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-14-2018

Here's the rest of the Amiga Count Duckula game, featuring graphics for a down-syndrome Nanny. (It doesn't get better in some of the other games and ports.)

Enemies and NPCs (Count Duckula in No Sax Please - We're Egyptian) (Amiga)

   

Miscellaneous (Count Duckula in No Sax Please - We're Egyptian) (Amiga)

   


RE: Sonicfan32's sprite rippings. - Superjustinbros - 11-15-2018

Nice Duckula rips you got there, Sonicfan.


RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-16-2018

Following the rips for the Amiga port, here's the last few sheets from Count Duckula for the Spectrum.

Enemies, NPCs and Items (Count Duckula in No Sax Please - We're Egyptian) (ZX Spectrum)

   

Miscellaneous (Count Duckula in No Sax Please - We're Egyptian) (ZX Spectrum)

   


RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-17-2018

okay, what the hell am i doing

Sqij (ZX Spectrum)

   


RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-17-2018

Made the standalone Sqij sheet into an Everything sheet because it doesn't need to be split into separate sheets. (The sprite count here is quite small anyway.)

Everything (Sqij) (ZX Spectrum)

   


RE: Sonicfan32's sprite rippings. - shadowman44 - 11-17-2018

May I ask about your ripping method for the Spectrum?
Do you use a tile viewing program by chance?


RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-17-2018

(11-17-2018, 08:40 PM)shadowman44 Wrote: May I ask about your ripping method for the Spectrum?
Do you use a tile viewing program by chance?

Tile Molester with 1bpp planar and 2-Dimentional is what I normally use.


RE: Sonicfan32's sprite rippings. - shadowman44 - 11-18-2018

Thanks, this should allow me to revise all my older rips to be more "accurate".

EDIT:
I have no idea what I'm doing here, it's all garbage to me even with those settings applied.


RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-26-2018

(11-18-2018, 04:56 AM)shadowman44 Wrote: Thanks, this should allow me to revise all my older rips to be more "accurate".

EDIT:
I have no idea what I'm doing here, it's all garbage to me even with those settings applied.

What are you doing wrong exactly? Have you tried fiddling with the Decrease/Increase Width buttons or looking around in the Rom to find anything?


RE: Sonicfan32's sprite rippings. - Sonicfan32 - 11-26-2018

Here's a rip from a game which I suppose is based on the apparently bad movie based on a comic.

Howard the Duck (Adventure on Volcano Island, ZX Spectrum)

   


RE: Sonicfan32's sprite rippings. - shadowman44 - 11-26-2018

Quote:What are you doing wrong exactly? Have you tried fiddling with the Decrease/Increase Width buttons or looking around in the Rom to find anything?
Well you see I'm doing just that, and no matter what I set the width the sprites never come out looking like they should

[Image: GfXSuuI.png]
As you can see, it's 1bpp planar on a 2-dimensional mode.