Mega Man Ripping Project (Classic/X) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Mega Man Ripping Project (Classic/X) (/thread-30216.html) |
RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 12-06-2016 ^ That: https://youtu.be/NCa9G1UAfoA?t=189 Onbuubattan Potom Shell'n Surumaker RE: Mega Man Ripping Project (Classic/X) - Ton - 12-06-2016 Ah, ok. I totally forgot about that stage and all the NPC weapons. RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 12-07-2016 Crunchran Floating Spikes Gori-Three Muragattori Sydecka Wall Teck There are only a few remaining enemies. If anyone wants to rip them please go ahead. I'm takling a small break, I'll see if I can get the Green Devil and Wily. RE: Mega Man Ripping Project (Classic/X) - Ton - 12-07-2016 Thank you for updating so consistently. You're doing amazing work! RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 12-09-2016 Green Devil RE: Mega Man Ripping Project (Classic/X) - Ton - 12-09-2016 Very cool! I always liked this design. It was neat when they brought him back for the X series. RE: Mega Man Ripping Project (Classic/X) - NESMasterfrom20XX - 12-11-2016 (12-09-2016, 09:29 AM)Magma Dragoon Wrote: I see you're working on the PSX version of Mega Man 8. Is there a chance you also could rip the additional Mega Man sprites and palettes found in the two PSX Rockman 8 beta builds? I think his running sprites and weapon palettes are different in them... RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 12-11-2016 They're already ripped. RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 12-12-2016 Wily Machine RE: Mega Man Ripping Project (Classic/X) - Ton - 12-12-2016 Wow! Does that take care of the bosses? RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 12-12-2016 Only missing Wily Capsule. I'm working on it now. RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 12-13-2016 Eddie & Beat Proto Man Wily Capsule This is it for Mega Man 8. RE: Mega Man Ripping Project (Classic/X) - Ton - 12-13-2016 Nice! Wasn't Auto also a support character? Awesome work! Thanks for keeping this going! RE: Mega Man Ripping Project (Classic/X) - Garamonde - 12-13-2016 Auto only appeared in cutscenes I'm pretty sure. EDIT: Bad memory is bad. RE: Mega Man Ripping Project (Classic/X) - Ton - 12-13-2016 ? |