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Mega Man Ripping Project (Classic/X) - Printable Version

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RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-24-2016

Hell Crusher
Hell Crusher
Hotareeca
Hotareeca
Kaiser Sigma
Kaiser Sigma
Press Disposer
Press Disposer
REX-2000
REX-2000
Sigma
Sigma
Volt Kurageil
Volt Kurageil
Worm Seeker-R
Worm Seeker-R


If someone wants to rip Shurikein (the wireframe midboss on Blast Hornet's stage), Mosquitus (the midboss on the second Doppler stage), Vile and Dr. Doppler please go ahead, I'll take a short break and then check another game (either 7 or X2).

Oh yeah, I'm not doing the sample/proto stuff. Maybe all those could be included in their own separate sheet.


RE: Mega Man Ripping Project (Classic/X) - TomGuycott - 11-24-2016

I'll take Vile, Doppler and Shurikein, I have partial rips for all of them already from past stuff I've done.


RE: Mega Man Ripping Project (Classic/X) - Ton - 11-24-2016

Wow, awesome job, Magma!
Woo, thanks, Tom!


RE: Mega Man Ripping Project (Classic/X) - TomGuycott - 11-24-2016

Also, any opposition to just adding Hellcrusher's sample Sprite to its sheet? It's the only difference, not worth its own sheet.


RE: Mega Man Ripping Project (Classic/X) - Ton - 11-24-2016

If it's just one sheet, add it to the existing. If it's a full sheet, make it new. That my philosophy.


RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-24-2016

(11-24-2016, 09:06 AM)TomGuycott Wrote: Also, any opposition to just adding Hellcrusher's sample Sprite to its sheet? It's the only difference, not worth its own sheet.

Okay, I'll update the sheet later.


RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-25-2016

HannyaNED^2
HannyaNED^2


Hell Crusher updated.


RE: Mega Man Ripping Project (Classic/X) - Ton - 11-25-2016

Nice! What a weird design that thing has.
I'll try to update the first post today.

Edit: UPDATED!


RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-27-2016

Wily Capsule
Wily Capsule
Wily Machine
Wily Machine


Giant Mechaniloid CF-0
Giant Mechaniloid CF-0
Magna Quartz
Magna Quartz
Pararoid S-38 & Old Robot
Pararoid S-38 & Old Robot



RE: Mega Man Ripping Project (Classic/X) - Ton - 11-27-2016

Wonderful job! Updated the first post!


RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-29-2016

Agile (fortress)
Agile (fortress)
Neo Sigma
Neo Sigma
Serges (fortress)
Serges (fortress)


This is it for the 16-bit games.


RE: Mega Man Ripping Project (Classic/X) - Ton - 11-29-2016

(11-29-2016, 07:51 AM)Magma Dragoon Wrote:
Agile (fortress)
Agile (fortress)
Neo Sigma
Neo Sigma
Serges (fortress)
Serges (fortress)


This is it for the 16-bit games.

Nice work! What do you mean "This is it for the 16 bit games" though?


RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-29-2016

It means I'm moving to the 32-bit ones.


RE: Mega Man Ripping Project (Classic/X) - Ton - 11-29-2016

Ahh, ok. Awesome!


RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-30-2016

Batton M64
Batton M64
Big Telly & Telly R
Big Telly & Telly R
Count Bombs
Count Bombs
Dodonpa Cannon
Dodonpa Cannon
Item Drone
Item Drone
Metall
Metall
Metrenger
Metrenger
Monopellern
Monopellern
Shururun
Shururun
Sniper Joe
Sniper Joe
Spinning Gabyoall
Spinning Gabyoall
Ururuun
Ururuun


Was gonna rip just the midboss, but all this stuff was easily available on the savestate.