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Old Thread #5 - Printable Version

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Old Thread #5 - Julian0555 - 07-12-2016

This is the only thread of mine that I don't find entirely dumb and yet I still despise it. Sorry for being dumb about formats and such.


RE: Opening 3ds .Byaml Files - Struggleton! - 07-13-2016

BYAML are a type of file that describes where enemies and npcs should be placed and what they should be doing at load. Those aren't models. The models are in the BCH files which can be opened in OhanaRebirth.

Which can export them as an SMD, then of which you can open in Noesis, convert it to FBX and then back to SMD to have proper bones, then finally in Noesis, convert to DAE or whatever format you please Tongue


RE: Opening 3ds .Byaml Files - Struggleton! - 07-14-2016

(07-13-2016, 02:08 PM)Julian0555 Wrote:
(07-13-2016, 10:21 AM)ThatTrueStruggle Wrote: BYAML are a type of file that describes where enemies and npcs should be placed and what they should be doing at load. Those aren't models. The models are in the BCH files which can be opened in OhanaRebirth.

Which can export them as an SMD, then of which you can open in Noesis, convert it to FBX and then back to SMD to have proper bones, then finally in Noesis, convert to DAE or whatever format you please Tongue

That's what I thought... It's just I'm having trouble finding the npcs and weapons and stuff so I made a crazy assumption that the byaml files might hold the models in them. Do you know where npcs and other models are located?

Sorry, but I do not Sad