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Quest 64 ripping - Printable Version

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RE: Quest 64 ripping - E-Man - 06-18-2016

I finally got her in a more neutral pose and fixed up the UVs again! If there's anything you want me to change, don't hesitate to ask. Also, if the file is already good to go, then I'll just use it as the final submission.

File link

[Image: Hiym7Ne.png]


RE: Quest 64 ripping - E-Man - 06-20-2016

So, as long as there's no other problems with her, I'll just submit Princess Flora now...

Well, I would, but the problem is that a Quest 64 section doesn't exist. Before you mention it, I did request for the creation of it when I submitted Brian.

[Image: NxshVIN.png]

Since I can't even access its "pending game" icon, I don't think there's much I can do about that. On top of that, I don't think it's a good idea to try to "recreate" the section either becuase I think it'll cause some confusion. Got any ideas?


RE: Quest 64 ripping - E-Man - 06-27-2016

I'm working with a new model, which is a generic female NPC. I know it's an odd choice, but I wanted to get some kind of reference for when I create a low-poly Aerith for a future project.

Now it's a bit hard for me to accurately apply the textures because the only good reference I have of the character is a let's play. I'll deeply appreciate it if anyone were to show some addiitonal screenshots of this character if possible.

File Link

[Image: NAbOpPr.png]

By the way, due to the amount of black on this model (including the nose), she looks a character you'd see on Goof Troop or something.


RE: Quest 64 ripping - Xiron - 06-28-2016

You can't access the pending game icon? That's a bit strange.. it might be because a Q section doesn't exist yet, but even then if you submitted something the game's url should be working, no?


RE: Quest 64 ripping - E-Man - 06-29-2016

I'm not completely sure if it works that way. Not only does the URL lead to nothing, but I also don't see any options on the submission sheet to insert the URL. Maybe you're seeing something I'm not, but I guess I'll just have to wait until Ton or Peardian sorts that problem out.

Anyway, I got some new progress on the NPC.

File link

[Image: pn7x4JV.png]

So, here's the deal. Segatendo gave me a good amount of references to this character, which are extremely helpful for this rip; however, there's something odd about them.

[Image: Front.png]


[Image: Sidie.png]

[Image: Back.png]

Most of the dress doesn't match the teal part of it. I assumed it was a lighting/emulator glitch, but I think this is how it actually looks in the game. Since Segatendo recommend that I bring this question up, should I stick with how it originally looked in the game, or go with my own version?


RE: Quest 64 ripping - Ton - 06-29-2016

These are awesome! Looking good, everyone!


RE: Quest 64 ripping - Xiron - 07-01-2016

Kinda hard to choose since the colors are so different. One is so blue while the other green. I'm more of a blue person myself but perhaps others like green/teal better.


RE: Quest 64 ripping - E-Man - 07-05-2016

Right then, I'm almost ready with this character. The one thing that confuses me about her is the texture of her apron.

[Image: Front.png]

The file insists that it's 19FD1F5D, but the version I have looks nothing like the actual apron. What's up with that?


RE: Quest 64 ripping - E-Man - 07-12-2016

Make of this what you will, but I tinkered with the texture placement of the apron just a little bit.

[Image: kUkDgAC.png]

File link

So, I guess this is finished, huh? Once Brian is up on the Model's Resource, I be sure to send her and Princess Flora on their way.

By the way, Segatendo, would you mind ripping the next model?


RE: Quest 64 ripping - E-Man - 08-23-2016

Geez! I put this project off for some time, huh? I guess it's only fitting since most of my time is spent on the Paper Mario project these days instead of this. I was hoping that more people would pick up the slack with this, but what are you going to do?

So, here's what I did for the textures at this point. Many of them aren't applied correctly, which is why they appear to glow. By the way, if you see any odd pixels on the arms, All I can tell you is that I have no idea how they got on there. If you can fix them, that'll be great. Otherwise, I'll try to at least work something out.

FILE LINK

[Image: fcgASzV.png]


RE: Quest 64 ripping - E-Man - 08-27-2016

I'm still in the dark to an extent for this character (i.e. the feet), but at least I made some additional progress. Feel free to give me some suggestions and/or provide some direct alterations to the files.

FILE LINK

[Image: CME3lry.png]


RE: Quest 64 ripping - E-Man - 10-23-2016

Well, this is embarrassing. You know my model of Princess Flora? Well, it just got rejected for this reason:
  • I appreciate the attempt of re-mapping the UVs, but it looks like a few spots were not properly tiled before remapping, and thus have been baked into the model. By the way, you can use Texture Remix to merge the color and alpha textures together into a single transparent image. Sorry for taking so long to get to this.
The file in question is right here by the way.

Would you guys mind helping me out with trying to fix this up? I don't know exactly where I should begin with this.


RE: Quest 64 ripping - E-Man - 11-12-2016

Just a quick update to let you guys know that at least the NPC Woman is accepted onto the main site.

Check her out through this link.

The only problem now is that I don't understand how to really fix up Princess Flora. There are a few spots that are not properly tiled, but I don't know which ones they are (let alone how to fix them). If I can't receive this kind of guidance on these errors, then it's probably for the best to discontinue this project. It's nothing personal, but I'm afraid that I'll keep making the same mistakes for all future ripped models.