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Help with a Palm Tree Sprite - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: Old (https://www.vg-resource.com/forum-148.html) +---- Forum: Requests (https://www.vg-resource.com/forum-131.html) +---- Thread: Help with a Palm Tree Sprite (/thread-29210.html) |
Help with a Palm Tree Sprite - Kurai - 05-13-2016 Keep your fronds close and your enemies closer... Get it? Since this request is about palm fronds? ![]() Sigh... Tough crowd. XD ![]() So I'm working on remaking Splash Hill Zone from Sonic 4 in a 2D style, which can be found here: http://www.vg-resource.com/thread-29192.html But I've hit a road block... Those leaves! I just can't get them to look right whether I start from scratch or use a base. I was wondering if someone might be up to helping me out with this tree and the cycad like plant? Here's a reference sheet courtesy of Dusk Golem: http://www.spriters-resource.com/wii/sonicthehedgehog4episodei/sheet/34519/ RE: Help with a Palm Tree Sprite - DarkGrievous7145 - 05-17-2016 I take the one of the left is yours? I can't really entirely see what the problem is? Looks to me like you're on the right path/process for this. My personal approach to imitating something as pixel art is as follows: grab the reference material(s) re-draw the line art on top of or beside the original create the color palette base colors shading/highlights (only one current project of mine is doing this) touch-ups If you'd like, I could walk you through my process with actual images? RE: Help with a Palm Tree Sprite - Kurai - 05-17-2016 That could really help. Thanks! ![]() I think I'm sticking too closely to the original. RE: Help with a Palm Tree Sprite - DarkGrievous7145 - 05-17-2016 Seeing as the goal is to re-produce the style but at a lower quality/color depth, sticking close to the original should be fine? and ok, i'll get to that! lemme go get some materials to work with RE: Help with a Palm Tree Sprite - DarkGrievous7145 - 05-18-2016 i will try to get this done, but please understand if it takes me up to three days? it shouldn't be THAT long, but i am kinda in a time crunch right now with irl RE: Help with a Palm Tree Sprite - Kurai - 05-18-2016 No problem at all. Take as long as you need. And thank you again. ![]() RE: Help with a Palm Tree Sprite - DarkGrievous7145 - 05-19-2016 I had every intention of doing this today, however... I slept-in till 11, for a start. Also, my parents needed he computer. We left hope till maybe 2 or so, and then my mom and I started baking my birthday cake. There were some brief intermissions. After the cake was out of the oven and needed to cool, I took a nap. (fail, right here!) Woke around time to watch news, then we ordered pizza, then my mom and I made the two layers of frosting for the cake. I used my remaining time to plan tomorrow's (now today's) schedule, and to deal with a few other things I just wanted to get done. If I hadn't taken that nap, I probably would've gotten the example thing I planned done... sorry... //end that bit as to reply to your reply Don't give me too much freedom, while I do take my obligations pretty seriously, it's best I'm conformed to a schedule, within reason, since I'm a professional procrastinator! XD np I love helping people. RE: Help with a Palm Tree Sprite - Kurai - 05-20-2016 Well, I'm getting pretty close to finishing all the level tiles... How does monday sound for a deadline? ![]() RE: Help with a Palm Tree Sprite - DarkGrievous7145 - 05-23-2016 My choice of reference material was honestly pretty insane. I actually traced this one, I normally draw mine beside it, and at a fixed resolution. However, the last time I pixeled something from an EBF game, it was not such a complicated sprite to begin with ref: ![]() my guide + an example: I made a significantly lesser quality version of the 'small' yellow bee. The wings I didn't put as much effort into re-creating exactly, because that would've been a major pain. Sorry this took so long, got sidetracked, and also was extremely tired most of the weekend. I probably would have delivered this later, except I've decided to attempt an all-nighter. Anyways, this is more or less, my approach to re-creating something as pixel art. I normally would spend way more effort to make it look nice. 1. line art 2. base colors 3. technically still base colors, but the way i created this one resulted in me taking a different approach to apply them 4. shading + highlights. final: what it should look like in the end, might do additional touch-ups to get there. In my case, i dropped the wing opacity to 128, because the original sprite actually does have transparent wings. Hopefully this is helpful? |