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Ripping from .brsar files? - Printable Version

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Ripping from .brsar files? - Empty - 04-12-2016

I've been trying to rip the sounds from Xenoblade Chronicles, and the way it stores the sounds for enemies and NPCs is... unique, to say the least.

All enemies in the game are stored as .kyp files, which stores model data, animation data, effect data, Wolverine claws, and a brsar archive containing all the respective enemies sounds. NPCs are the same but they don't have effect data because they never attack. I've tried extracting the sounds contained in the ripped brsar in BrawlBox to no avail (it comes up with an error and then extracts a 0 byte file), and I can't seem to get VGMtoolbox to extract them either.

The sounds inside the .brsars are .rwavs. Does anyone know a more effective way of extracting these?

Sample file (contains an assembled .kyp and the same one post-extraction):

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RE: Ripping from .brsar files? - Pingus! - 04-12-2016

I've heard brawl box supports brsar but I'm not certain. Maybe this thread will help.


RE: Ripping from .brsar files? - Empty - 04-12-2016

(04-12-2016, 11:17 AM)Anex Wrote: I've heard brawl box supports brsar but I'm not certain. Maybe this thread will help.

I tried that with the latest release. It didn't work.

In extension, I also tried BRSAR unpacker and Ripping Mama and they didn't work either.


RE: Ripping from .brsar files? - Empty - 04-24-2016

Apologies for the double post, but I have an updated sample containing several more brsars.
Link