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Having trouble ripping DBZ models - Printable Version

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Having trouble ripping DBZ models - Sc4recroW - 04-11-2016

I've been trying to rip models from DragonBall Z Shin Budokai: Another Road, but I've ran into a problem, after exporting the files from the iso with Noesis I relised all of the models were in amb format which isn't recognizable by Noesis. After searching amb files on google I found out that the only program that can open these files is AIMMS but when I downloaded it and tried to import one of the amb files it said it wasn't a supported format. So basically what I'm asking is, can someone convert these models into something usable by 3DS Max 2016? The only models I want from this game are Vegeta and Goku in their Buu saga outfits (preferably in T- pose). The models in this game have been used in many other DragonBall Z games, but for some reason no one has ripped any of them and I find this somewhat strange considering about half of the models from DragonBall Z Budokai Tenkaichi 3 have been ripped. Here are the files for Vegeta I've managed to extract http://www.mediafire.com/download/h3vufa...qw/VGT.zip ( I still have no idea what to do with them) after browsing various websites I've managed to narrow down exactly which files are his model files. I've included said files in a folder labeled Character Models, hopefully someone knows how to view these files.


RE: Having trouble ripping DBZ models - Sc4recroW - 04-15-2016

After searching the internet for awhile I stumbled upon something that looks very promising, there's a maxscript that can import roughly 80% of the mesh from DragonBall Z Budokai 1 and 3 AMO files, the creator of the script said they were too busy to finish it, so I thought I'd post it here in case anyone wanted to try finishing it -> http://www.mediafire.com/download/j60696zs4p1dri2/budokai3.ms here's a reference AMO in case anyone does decide to try -> http://www.mediafire.com/download/ccqt8hs8kddf4s2/Vegeta.zip