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Filler's random models. - Printable Version

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RE: Filler's random models. - Filler - 07-22-2016

I could not find it in the Banjo-Tooie setup viewer, not all the models are currently available (I wanted t do Welder, but I could not find a model for him).


RE: Filler's random models. - Filler - 07-30-2016

Quickly ripped this up while bored.

[Image: Y7xj4K2.jpg]

Arms are posed oddly, though.


RE: Filler's random models. - Filler - 08-23-2016

Anyone in the mood for spoops?

[Image: Sdp3k3l.png]

UVs on the keys were annoying to fix, also, the odd miscolour on the black spacing on the top side of keys is intentional, is like that in-game.


RE: Filler's random models. - Ton - 08-26-2016

Awesome!


RE: Filler's random models. - Filler - 09-02-2016

My goodness, this was frustrating to get right.

[Image: Le2ySvV.png]

Was it worth it? I guess.

EDIT: Can someone help why Blender doesn't import the DAE right?

Meshlab shows this, aside from the lack of texture transparency (issue with program), it's fine. This means the export SHOULD of worked.

[Image: tvqDU5J.png]

While Blender is only importing the vertex shading.

[Image: QT0uRQ6.png]

Test DL below, still pretty rough.


RE: Filler's random models. - Turbo Thunderbolt - 09-08-2016

Blender when importing DAE files doesn't like it when you try to merge the separate parts together.
in fact, losing the uv mapping in general is why I hate DAE format models and hate working with them. Sure Rigging's intact but that's at the cost of losing uv mapping. I suggest saving it as an obj file to be able to merge them together and transfer the rigging if any from the 'dae' copy


RE: Filler's random models. - Filler - 09-08-2016

I can't really save it as a .obj

I would lose the vertex colouring, and I think .DAE is the only filetype that has vertex colours that this site supports.


RE: Filler's random models. - Carpaccio - 09-18-2016

Hey awesome! Your HAG-1 Model finally got put up! Are you able to rip full Gruntilda? I'd like a model of her and Klungo most!


RE: Filler's random models. - Ton - 09-18-2016

I really love N64 models. You're doing awesome work.


RE: Filler's random models. - Filler - 09-18-2016

I have 2 more BT models planned. But I might do some more.


RE: Filler's random models. - Filler - 10-07-2016

So a really nice, detailed Romhack of Super Mario 64 known as "Last Impact" came out, and there's tons of original, custom models.

But there's one major issue: The creator of the hack edited Mario 64's display engine, and this makes ripping models harder, as the VRML export expects it to run like normal Super Mario 64, but it doesn't understand the edits to how it's drawn.

This makes textures hard to rip, so I had to do this manually. So, here's the water jetpack from Sunshine, in Mario 64 style. Thanks to the hack.

[Image: dD5kPVp.jpg]


RE: Filler's random models. - Filler - 11-27-2016

[Image: hkO3aew.png]

Heave-Ho from SM64. Textures were hard to rip. As I had to fix the UV mapping.

Also, now reducing texture filtering on N64 models, as on large renders, they look pretty bad when fully filtered.


RE: Filler's random models. - Dolphman - 11-28-2016

That's quite a "Dreamworks Face" he's got there.


RE: Filler's random models. - Filler - 11-29-2016

The whole level of Wet-Dry World (Town included, can't be seen in render) from SM64, because I can.

[Image: tppmvG9.png]


RE: Filler's random models. - Filler - 12-04-2016

Found out how to rip maps from the original Half Life.

Let's just say.... they're HUGE.

[Image: gWPyvyz.png]