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(Another) Zelda Ripping Project! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: (Another) Zelda Ripping Project! (/thread-28564.html) |
RE: (Another) Zelda Ripping Project! - TwiliChaos - 08-13-2016 Overworld Ordon Ranch - Ripped North East Hyrule - Ripped Ordon - Broken textures Road from Ordon - Ripped Faron Woods - Broken textures Kakariko Village - Ripped Death Mountain - Broken textures Kakariko Graveyard - Ripped Canoe River Area - Broken textures Zora's Domain - Ripped Snowpeak Mountain - Ripped Hylia - Ripped Castle Town - Ripped Sacred Grove - Ripped Outside Arbiter Grounds - Ripped Hyrule Field - Broken textures Castle Town Entrances - Broken textures Lake Hylia - Ripped Gerudo Desert - Ripped Mirror Chamber - Ripped Boat Rental Area - Ripped Fishing Hole - Ripped Hidden Village - Ripped Above Hyrule - Ripped Buildings Ordon Houses - Ripped Hyrule Castle Exterior - Ripped Coro's House - Ripped Kakariko Houses - Ripped Goron Sumo Area - Ripped Telma's - Ripped Fishing Building - Ripped Unknown House - Ripped Castle Town Buildings - Ripped STAR Game Area - Ripped Kakariko Underground - Ripped Light Field (Zelda Light Arrows Scene) - Ripped Hyrule Throne - Ripped All of the files marked Ripped will be submitted tomorrow. I was really hoping for the Hyrule Fields area to work, but, sadly, they didn't. Edit: I forgot to export the main part of Ordon, and when I tried to do so, most textures had a green hue instead of their actual colors. It's now marked as Broken textures RE: (Another) Zelda Ripping Project! - TwiliChaos - 12-05-2016 I haven't gotten back to posting yet, but I wanted to say the submissions were rejected because I had them in the wrong format (should be OBJ after all). Also, some of the textures rely on shaders to be usable, and I know next to nothing about shaders to know what kind format or language they are or how to use them, let alone how to seamlessly apply them to a download that anyone can use. Example shader, this being the skybox. The file exported as "filename_frag_0.txt" Code: //TODO: swap mode, indirect texturing, lod select, alpha testing (?)Code: //TODO: color chan info, lighting, tex coord gen 2RE: (Another) Zelda Ripping Project! - TwiliChaos - 01-09-2017 So, umm... Windows update pretty much bricked my computer (goes to HP logo on boot and does nothing for hours) so all work I had done is lost. RE: (Another) Zelda Ripping Project! - JerseyXS97 - 01-13-2017 Well that's unfortunate, I'm sorry to hear that. Would it be possible to put the hard drive in another computer and reinstall windows, or try booting into the system BIOS? RE: (Another) Zelda Ripping Project! - Guy - 01-13-2017 Quote:You're receiving this PM because I'm afraid we have rejected your model of "Fierce Deity Link" for "The Legend of Zelda: Majora's Mask 3D" under the console "3DS". I have a lot of respect for the models resource peeps, you guys are sifting through hundreds, possibly thousands of models to push out updates and is likely incredibly time consuming. I can understand having extra meshes floating around being unacceptable but having to re-rip a model cause weapons/items aren't in the original spot it was ripped from seems silly, in this case. I only say this due to the fact there are no bones in the model, so it's arbitrary as they'll be placed manually by the user/downloader anyway. I'm not going to go back and rip models I've already done, I'll leave a download here though. RE: (Another) Zelda Ripping Project! - thegameskiner - 01-15-2017 (03-16-2016, 09:45 AM)Alvare Wrote: I can ! not pretty much an expert but I do a lot of rig alot of models ^^" I can rig it as an smd RE: (Another) Zelda Ripping Project! - Guy - 01-15-2017 I've submitted a good handful of new 3DS Majora's Mask Characters/Items/Masks, and a few Ocarina of Time ones as well: Ocarina of Time: Majora's Mask: Things I have planned next: - Romani Ranch + Hatchery & Dog Track - Gorman Track - Clock Town + Interiors etc. - Elegy of Emptiness statues - Zoras - Gorons - More Clock Town Residents RE: (Another) Zelda Ripping Project! - JerseyXS97 - 01-16-2017 Well in the passed couple of months I've been quite busy, and in the coming months it will spike up again as well, but for now I actually have quite a bit of free time so seeing as everyone else seems to be getting back into this project I think I will as well. Thank you, @Guy. I'll get the OP updated! RE: (Another) Zelda Ripping Project! - Guy - 01-24-2017 Alrighty i've submitted 50 things in total for Majora's Mask 3D, here's a list of the newest submissions : Majora's Mask: Stockpot Inn needs to be packaged Top of Clock Tower needs to be packaged Laundry Pool is mostly done, I just need to locate the wood post with the bell on it to add to the map. I'll likely take a break from this for a bit, after I get those last three submitted. RE: (Another) Zelda Ripping Project! - Kosmil - 01-29-2017 Hello guys. I know my question may sound silly, but I would like to know if there is any way to get the model for Ganon's Castle at the final battle with Ganon. I know we already have the model for Ganon's Castle but this format is before the battle with Ganondorf. I am looking for the stage where the final battle takes place. RE: (Another) Zelda Ripping Project! - Guy - 01-29-2017 (01-29-2017, 12:03 PM)Kosmil Wrote: Hello guys. I know my question may sound silly, but I would like to know if there is any way to get the model for Ganon's Castle at the final battle with Ganon. I know we already have the model for Ganon's Castle but this format is before the battle with Ganondorf. I am looking for the stage where the final battle takes place. Are you referring to the stage props and such, like the falling platforms? I've been through nearly all the OoT files, pretty much everything from the game is rippable, I might be able to get it for you. I dunno how active MidnightXS has been lately, if not me then perhaps he could. RE: (Another) Zelda Ripping Project! - Kosmil - 01-29-2017 I was thinking if we could get the stage where the castle is falling perfectly to create a battlefield, if you know what i mean. I have personally searched and found only the stage where the final battle takes place, but i cant seem to find this. http://i.imgur.com/5JSm61T.jpg RE: (Another) Zelda Ripping Project! - Guy - 01-30-2017 (01-29-2017, 05:14 PM)Kosmil Wrote: I was thinking if we could get the stage where the castle is falling perfectly to create a battlefield, if you know what i mean. I have personally searched and found only the stage where the final battle takes place, but i cant seem to find this. http://i.imgur.com/5JSm61T.jpg It wasn't too hard to find, took me a moment though, I zipped up the model + textures, but it hasn't been cleaned up at all. Hopefully that's what you need. https://drive.google.com/file/d/0B5_qluY7RenJeDkwNjdPRlJWRDQ/view?usp=sharing
RE: (Another) Zelda Ripping Project! - Kosmil - 01-30-2017 Thank you very much Guy. Thats exactly what i was looking for. RE: (Another) Zelda Ripping Project! - JerseyXS97 - 02-02-2017 A little off-topic but I feel like that would be a pretty awesome stage mod for Smash. @Guy did you submit that? Because if not then I'll get on it. |