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(Another) Zelda Ripping Project! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: (Another) Zelda Ripping Project! (/thread-28564.html) |
RE: (Another) Zelda Ripping Project! - MisterRu - 01-06-2021 I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing. RE: (Another) Zelda Ripping Project! - Tornevas - 01-06-2021 (01-06-2021, 05:43 PM)Kold-Virus Wrote: Oh, as for "ripping converted clips", I meant for AoC lol. Do you know anything about Nintendo switch sound ripping in general? The person I know can rip HWDE model files, but doesn't know how to do sound files? Is there anything special to open .Bin.GZ and .Bin files from Switch games? (01-06-2021, 06:07 PM)MisterRu Wrote: I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing. I'm interested if the enemies/NPCs have different sounds. It doesn't seem like they would, but HWDE enemies have different sounds their games of origins, even stuff like Skyward Sword moblins. RE: (Another) Zelda Ripping Project! - Kold-Virus - 01-06-2021 I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files. Well, there's no uniform process, @Tornevas. It depends on the game. RE: (Another) Zelda Ripping Project! - Tornevas - 01-06-2021 (01-06-2021, 07:46 PM)Kold-Virus Wrote: I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files. I imagine sound ripping would be similar to AoC and other Nintendo Switch Warriors games? Maybe I should've made a commission thread, but I don't know if it'd get noticed. RE: (Another) Zelda Ripping Project! - Kold-Virus - 01-12-2021 I can't seem to locate the characters' textures in Age of Calamity. Every folder except "CharacterEditor" has a g1t folder, and I haven't the foggiest clue where they are. Help please? ![]() EDIT: Never mind, I got it
RE: (Another) Zelda Ripping Project! - Dark_Ansem - 01-18-2021 (01-12-2021, 03:01 PM)Kold-Virus Wrote: I can't seem to locate the characters' textures in Age of Calamity. Every folder except "CharacterEditor" has a g1t folder, and I haven't the foggiest clue where they are. Help please? Can't wait for when you grace us with the full game assets! RE: (Another) Zelda Ripping Project! - MisterRu - 02-18-2021 Any news on the AoC files? RE: (Another) Zelda Ripping Project! - Dark_Ansem - 02-18-2021 Expansion pass coming too RE: (Another) Zelda Ripping Project! - Twilight Weaver - 03-02-2021 If you would like to help with a whole bunch of OoT 3D models, I made a new thread that you might be interested in here: https://www.vg-resource.com/thread-38754.html RE: (Another) Zelda Ripping Project! - Twilight Weaver - 03-03-2021 (02-04-2020, 06:55 PM)radzo73 Wrote: is there a better alternative to N3DSCmbViewer? All the models are previewed fine, but when I export them as DAE files (and also converting them to FBXs), all the bones are gone, and the meshes aren't weighted. I can't even get the thing to open.. It won't build and I'm no good at coding says it can't find "C:\Users\****\Desktop\Aglex\Aglex\Aglex.csproj" any way you could help me? I don't have anything named Aglex anywhere and can't find any reference online. I'm confused.Edit: I just realized I downloaded the master source code instead of the actual release
RE: (Another) Zelda Ripping Project! - KeyXu - 03-18-2021 Any news about the voice files of AOC? RE: (Another) Zelda Ripping Project! - nephpoo - 03-26-2021 (03-18-2021, 05:35 AM)KeyXu Wrote: Any news about the voice files of AOC? I second that, voice files and all the battle grunts would be nice. RE: (Another) Zelda Ripping Project! - mariofan12ify - 04-05-2021 Does anyone have sound effects ripped from Hyrule Warriors: DE? Sounds Resource only has voices and the sounds I want aren't included the with the music. RE: (Another) Zelda Ripping Project! - Starkium - 05-31-2021 I'm back again, looking to get models from OOT 3d and MM 3d, what programs should I use? I have no problem doing textures by hand, but I need the vertex colors on the models intact. Google search results are a mess. Currently got the stuff from models resource loaded up into a UE4 oculus quest project. Whole thing is working with vertex lighting. ![]()
RE: (Another) Zelda Ripping Project! - ninetalescommander - 06-21-2021 Been combing through the files for Zelda The Wind Waker but having a little trouble with Toon Link. I found his model in "Figure2.szs" but it's missing some key textures. Does anyone know how to get him entirely? |