![]() |
|
(Another) Zelda Ripping Project! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: (Another) Zelda Ripping Project! (/thread-28564.html) |
RE: (Another) Zelda Ripping Project! - Kold-Virus - 10-29-2020 Where is this "Cethleann"? Google's being a butt with the search results lol. Will your noesis plugin work with HW E?
RE: (Another) Zelda Ripping Project! - Demonslayerx8 - 10-29-2020 just look on Xentax, that is all :v RE: (Another) Zelda Ripping Project! - AJD-262 - 10-29-2020 People already doing Gods work. Will wait tell here is more info for a noob like to make since of how to do things. I want to see the pretty houses and other scenery objects but game has invisible walls. RE: (Another) Zelda Ripping Project! - Dark_Ansem - 11-30-2020 Has there been any progress with Age of Calamity sprites? or a tutorial how to get them off? (just 2d sprites like icons, not 3d models) RE: (Another) Zelda Ripping Project! - Ryuzaki - 12-01-2020 Can someone get the rest of the barbarian set? RE: (Another) Zelda Ripping Project! - astraldata - 12-06-2020 No 3DS "Link Between Worlds" Section? :'( RE: (Another) Zelda Ripping Project! - Kold-Virus - 01-04-2021 Are the sound effects in AoC extractable too? (I'm new at this.) RE: (Another) Zelda Ripping Project! - Demonslayerx8 - 01-04-2021 (01-04-2021, 10:12 PM)Kold-Virus Wrote: Are the sound effects in AoC extractable too? (I'm new at this.) yes it is. RE: (Another) Zelda Ripping Project! - Kold-Virus - 01-04-2021 Nice! Remind me if you will, what's the file type? I have the model and textures I want, now I need voiceclips
RE: (Another) Zelda Ripping Project! - Demonslayerx8 - 01-05-2021 mmmm sadly idk what the filetype is since all audio files are in separate containers. HOWEVER, I can tell u which RDB and folder it's in romfs\asset\[extraction folder]\RRPreview\srsa or romfs\asset\[extraction folder]\RRPreview\srst The files in the SRST folder can be extracted with VGToolbox with advanced file cutter and searching for KTSS headers, the files in the SRSA are a bit different, I believe they're adcpm files inside the archive files. srsa: s - ? r - resource s - sound a - archive srst: s - ? r - resource s - sound t - tracks RE: (Another) Zelda Ripping Project! - Kold-Virus - 01-05-2021 Thanks! I've decided to post in HCS forums for extra help. If all else fails, we have Xentax. RE: (Another) Zelda Ripping Project! - Tornevas - 01-05-2021 Anyone have any advice for ripping Hyrule Warriors Definitive switch sounds, I know someone who can rip Hyrule Warriors Definitive models, but not the sounds/voices? RE: (Another) Zelda Ripping Project! - Kold-Virus - 01-06-2021 @Tornevas: Did you get soundbank files? I believe the extension is kts2something, I forget right now. In Age of Calamity, also, the sounds appear to be stored in individual sound banks. Is it okay if I upload the converted clips, even if they're missing names? RE: (Another) Zelda Ripping Project! - Tornevas - 01-06-2021 (01-06-2021, 04:49 PM)Kold-Virus Wrote: @Tornevas: Did you get soundbank files? I believe the extension is kts2something, I forget right now. They got .bin.gz files but not soundbank files? Is there a specific program for Switch audio files? We're hoping to rip Enemy/NPC voices from Hyrule Warriors Definitive. RE: (Another) Zelda Ripping Project! - Kold-Virus - 01-06-2021 Oh, as for "ripping converted clips", I meant for AoC lol. But for DE I'm not sure, I never delved into it myself. |