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(Another) Zelda Ripping Project! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: (Another) Zelda Ripping Project! (/thread-28564.html) |
RE: (Another) Zelda Ripping Project! - Julehyrule - 02-14-2019 And My Question is : I cant find the Coliseum Ruins - searching and searching for this RE: (Another) Zelda Ripping Project! - dougdude10 - 04-01-2019 does anyone have zora/goron/deku link ripped? RE: (Another) Zelda Ripping Project! - Chucky Choo - 05-28-2019 Does anyone know how to properly add the ambient occlusion map in Blender 2.8? I'm trying to use it on Trikeboy's BOTW Link model but using the Ambient Occlusion node causes the other side of the nose to be unshaded. ![]() ![]() I'm brand new to Blender and 3d modelling stuff in general so I'm slowly learning from youtube and couldn't find anything to help me with this. My node setup is also very likely wrong. Any help is appreciated! RE: (Another) Zelda Ripping Project! - gabrielxd54 - 06-13-2019 (06-06-2017, 05:49 PM)Pingu! Wrote:(06-06-2017, 12:13 AM)Resiliaxia Wrote: Siento saltar de esta manera pero ¿por qué está pendiente tanto tiempo? También tengo modelos nds que no se han cargado y lo hice hace un año ... En cualquier otra parte, ¿cómo estamos tratando con Lods ya que algunos modelos tienen algunos? (Pero supongo que la gente no está interesada en esas de todos modos, pero de forma curiosa y sorprendentemente suficiente, la espada maestra tiene una logia limpia hecha a mano en comparación con otras que fueron automatizadas)Solo voy a señalar que su exageración es falsa ya que no envió nada hace un año, ¡pero agradezco su paciencia! hey me puedes dar el caballo por favor necesito eso? Por favor
RE: (Another) Zelda Ripping Project! - gabrielxd54 - 06-13-2019 please the horse from botw RE: (Another) Zelda Ripping Project! - Dragon2H - 06-14-2019 Hi, I want to know if there's a way to get the decrypted game files of BOTW and a way to export things (except texture because I know how) to Blender to work on them? RE: (Another) Zelda Ripping Project! - ninetalescommander - 07-07-2019 I know these games fall into the spin-off side to Zelda but can we expect anymore models from Hyrule Warriors? There's still a load missing, not to mention the ones included but with no armature. RE: (Another) Zelda Ripping Project! - reddohme - 07-16-2019 (07-07-2019, 05:28 PM)ninetalescommander Wrote: I know these games fall into the spin-off side to Zelda but can we expect anymore models from Hyrule Warriors? There's still a load missing, not to mention the ones included but with no armature.I extracted most everything from Definitive Edition on my own, here is the file. You can use the "PS4 Dissidia Tools" on xentax to convert the models/textures to ascii Then use the included .py file with dissidia tools to open the models up in noesis and export as fbx Then you can import it into blender with an ascii fbx importer, or I'm pretty sure straight into 3dsmax. Hyrule warriors also has separate armatures/meshes for cloth physics so you would need to convert those as well and use data transfer modifier in blender to transfer weights into the proper areas. I do not know how to accomplish that in 3dsmax. RE: (Another) Zelda Ripping Project! - ninetalescommander - 07-17-2019 (07-16-2019, 09:42 PM)reddohme Wrote:Oh! Thank you for this! I'll see if I can do anything with it.(07-07-2019, 05:28 PM)ninetalescommander Wrote: I know these games fall into the spin-off side to Zelda but can we expect anymore models from Hyrule Warriors? There's still a load missing, not to mention the ones included but with no armature.I extracted most everything from Definitive Edition on my own, here is the file. RE: (Another) Zelda Ripping Project! - reddohme - 07-18-2019 (07-17-2019, 09:51 AM)ninetalescommander Wrote: Oh! Thank you for this! I'll see if I can do anything with it.Getting the base model put together is pretty easy, I find that transferring weights from the separate cloth armatures/dummy meshes the toughest part. I've always just made new bones for my projects lmao RE: (Another) Zelda Ripping Project! - ninetalescommander - 07-18-2019 (07-18-2019, 01:14 AM)reddohme Wrote:(07-17-2019, 09:51 AM)ninetalescommander Wrote: Oh! Thank you for this! I'll see if I can do anything with it.Getting the base model put together is pretty easy, I find that transferring weights from the separate cloth armatures/dummy meshes the toughest part. I've always just made new bones for my projects lmao Yeah, I noticed that with Twili Midna's cape. Do you have a Discord by any chance? RE: (Another) Zelda Ripping Project! - dalek_kolt - 08-16-2019 Saw no one was doing anything with A Link Between Worlds, so I dumped the files and ripped Ganon. Anyone else I should rip from the game?
RE: (Another) Zelda Ripping Project! - ninetalescommander - 09-04-2019 Decided I wanted to get in on this and attempt to rip the models from Zelda Twilight Princess HD. I ran RTB's script on Zelda's .pack file and it came out with "zelda.bmd.gmx". What do I do with this? RE: (Another) Zelda Ripping Project! - Euden - 10-15-2019 (08-16-2019, 07:32 PM)dalek_kolt Wrote: Saw no one was doing anything with A Link Between Worlds, so I dumped the files and ripped Ganon. I would love link, his weapons, his animations (if possible) and any / all of the overworld you can get (trees, houses, land tiles etc). RE: (Another) Zelda Ripping Project! - Zeldaboy14 - 10-15-2019 (09-04-2019, 02:41 PM)ninetalescommander Wrote: Decided I wanted to get in on this and attempt to rip the models from Zelda Twilight Princess HD. I ran RTB's script on Zelda's .pack file and it came out with "zelda.bmd.gmx".You can't properly rip from TP HD at all. The bmd formats are the same, yes, but the texture's you can't get |