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(Another) Zelda Ripping Project! - Printable Version

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RE: (Another) Zelda Ripping Project! - Alvare - 03-18-2016

It's not flawed, I think. As the parts do contain somewhat familiar shapes.
But I tried to both turn and flip the uv maps and nothing worked. I could send you the files so you can see for yourself. Smile


RE: (Another) Zelda Ripping Project! - Carpaccio - 03-18-2016

I could give it a shot. Maybe there's another texture for it?


RE: (Another) Zelda Ripping Project! - JerseyXS97 - 03-19-2016

I was hoping for the tool to support texture transparency. I mean it does but only on textures that aren't animated, so places like the Water Temple, Chamber of the Sages, anywhere with lava, etc. will all me screwed up to some extent.


RE: (Another) Zelda Ripping Project! - kamishi - 03-29-2016

Would love to see this happen.  If it is ripped I can bring it into Virtual Reality.  Already have some of Zelda in social VR, but would love to see more of it.


RE: (Another) Zelda Ripping Project! - Ice God64 - 03-30-2016

I'd actually love to see some areas from Twilight Princess... Shame the models/textures for Twilight Princess HD are probably out of reach right now.


RE: (Another) Zelda Ripping Project! - JerseyXS97 - 04-01-2016

For now I believe so, but if they're only textures and not actual model updates (which seems to be the case) then it shouldn't be quite as big of a hassle.


RE: (Another) Zelda Ripping Project! - Ice God64 - 04-16-2016

I think all the models are the same, probably even still in the BMD format Gamecube/early Wii games used.

However, reading the Cutting Room Floor page about Twilight Princess HD suggests that the texture are actually in an entirely different format, since there's an unused object leftover from the GC/Wii version that's still intact, but the textures weren't updated so they fail to load.

Knowing that, it's probably going to be a while.

On a separate note, I'm trying to tweak some texture from the original game to be less washed out.
Does anybody know a method that works well already, or do I just need to experiment in Photoshop?


RE: (Another) Zelda Ripping Project! - JerseyXS97 - 04-20-2016

There are a few ways to kinda upscale & smooth/sharpen but nothing that could even come close to holding it's own to a remade texture.


RE: (Another) Zelda Ripping Project! - Ice God64 - 04-20-2016

Actually, I'm not talking about the size/resolution of the textures, I'm talking about the colors being very dark and diluted.

Waifu2x is probably the best bet for texture upscaling.


RE: (Another) Zelda Ripping Project! - JerseyXS97 - 04-22-2016

Oh. I would just toy with the brighness & saturation a bit.


RE: (Another) Zelda Ripping Project! - JerseyXS97 - 06-07-2016

Well then, my job is finally clearing up so I'm going to be able to start this up again! What should I get out next?


RE: (Another) Zelda Ripping Project! - xdaniel - 06-10-2016

No one's linked to the OoT3D/MM3D model viewer and exporter yet, for whatever reason, so here's a link to its GitHub repository with pre-built binaries ("releases" tab) and the source code.


RE: (Another) Zelda Ripping Project! - TwiliChaos - 06-23-2016

Dunno if I should post here or in my own topic. Considering this is a thread based on ripping Zelda maps, I'll post here. Not sure if authors tend to get their own ripping thread or not. It's a rip thread, but it's someone's project... Grah, IDK.

I'm able to rip Zelda TP maps, and I'm having a bit of fun with it, though reapplying all the textures are a pain to have to do over and over... So far, I have all of Snowpeak (excluding dungeon) ripped and textured correctly, which I feel might just break again... I gave Arbiter Grounds a go, but GDI there's at least 200 textures I have to reassign, if I recall correctly.

I plan to do a ton of map ripping for Twilight Princess, as much as I can make out of the game resources, but it'll be a while. I believe I have access to all of the maps, so this should keep me really busy.

EDIT: Probably gonna export them all as .obj. Considering that they're maps/environments, I don't see much of a downside. Going to look into it tomorrow.
EDIT2: Just to clarify, I'm doing Twilight Princess GCN


RE: (Another) Zelda Ripping Project! - JerseyXS97 - 06-23-2016

Glad to hear it! The weird thing about the TP textures is that some export properly and some just get butchered, like the Arbiter's Grounds. Forest Temple isn't too bad.

But yea, since it's all maps and stuff we can just keep it in the same thread. Just let me know when you rip something and I'll put your name next to it in the OP ^-^


RE: (Another) Zelda Ripping Project! - TwiliChaos - 07-19-2016

Apologies for not actually doing anything for this thread. I've been doing other things, mostly wasting my time. Finally going to get back to this. Going to make all the map files as .obj, since I find Maya to have too many problems with .dae files, and there aren't any moving parts in the maps.

It was probably pointless, but I decided to go through and name all of the Demo (aka Cutscene) files. Not really pertaining to the map files, but a label of where the animations for each cutscene is. Example, Demo20_02 is a cutscene of MDH, outside Hyrule Castle. As of posting this, I'm not done with it yet.