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SUPER SMASH BROS. FEUD - BIG update in latest post. - Printable Version

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RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 03-19-2016

(03-19-2016, 01:42 AM)SuperMario123311 Wrote: If I can suggest at least 1 character I have a model for her right here: http://www.vg-resource.com/thread-28387.html =3

Again, I'm willing to try helping with assets and whatnot. I have done a few retextures on Models as well as resource ripping from a few games people don't seem to bother with.

I appreciate any and all help with assets, as there will be hundreds of thousands of files in this game, if I estimate correctly. But Giana isn't in my roster. I won't say who is yet, tho.

(03-19-2016, 05:15 AM)~Axis~ Wrote: So is this going to play more like smash 4 or melee? Or does it have its own style?

I wish you luck with working with all those critical functions and frame data. Tongue

I'm looking forward to it, actually. One of the big reasons I'm even doing this is for the challenge. Genki ^_^


RE: Super Smash Bros. Feud - Unity3D fan-game! - SuperMario123311 - 03-19-2016

Goku won't be in this one at least, right? Tongue ((I never got why so many people want him in.))


RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 03-19-2016

(03-19-2016, 12:00 PM)SuperMario123311 Wrote: Goku won't be in this one at least, right? Tongue ((I never got why so many people want him in.))

I will confirm this: NO anime/manga caracters whatsoever will appear in Feud.


RE: Super Smash Bros. Feud - Unity3D fan-game! - psychospacecow - 03-19-2016

Can we settle for Crono and Kilik?


RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 03-19-2016

(03-19-2016, 04:15 PM)psychospacecow Wrote: Can we settle for Crono and Kilik?

Not a fan.... Sorry.

I'm back from my errands, and I am resuming my work. I've been slacking off on animation work...


RE: Super Smash Bros. Feud - Unity3D fan-game! - TheWalshinator - 04-17-2016

This looks interesting. Tracking this.


RE: Super Smash Bros. Feud - Unity3D fan-game! - SuperMario123311 - 04-18-2016

If you can consider Giana at some point, that'd be my dream. Just saying. ((I won't force you to add her.))

Who's the first character you are working on so far? My gut tells me it's Mario, for obvious reasons.


RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-18-2016

Well, okay. I can't hold this info in any longer.

SuperMario123311 nailed the first fighter. I'd be just dumb to wait to reveal that since he's obviously in the game.

But he's all you're getting for quite a white. Tongue No other fighters till I've made quite a bit of progress, including gameplay.

[attachment=6326]


RE: Super Smash Bros. Feud - Unity3D fan-game! - iyenal - 04-21-2016

Do you render anything in Unity ? Including this Mario card?


RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-21-2016

Yes I do! Mario himself was rendered in Unity. Tbe fire graphic is a generic PNG I took off Google. I haven't made many graphic effects yet.

I will be animating Mario more today. All his in-game sounds are done and ready, too. I will next be remaking Kongo Jungle.


RE: Super Smash Bros. Feud - Unity3D fan-game! - TheWalshinator - 04-24-2016

Mario's skin looks a little weird, do you know what's going on there?


RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-24-2016

Huh, I hadn't noticed. Looks fine to me, unless you mean the shadows. I just applied the detail / spec map on his skin.


RE: Super Smash Bros. Feud - Unity3D fan-game! - iyenal - 04-24-2016

A color gradient reflection of mario is I think better. And in the asset store there are many particles system pack for VFX.


RE: Super Smash Bros. Feud - Unity3D fan-game! - TheWalshinator - 04-25-2016

(04-24-2016, 05:39 AM)TabuuForteAkugun Wrote: Huh, I hadn't noticed. Looks fine to me, unless you mean the shadows. I just applied the detail / spec map on his skin.
I mean this spot here


RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-25-2016

Oh that!

That turned out to be an easy fix. The lighting was wrong. I'll make and post an updated render card when I'm done updating to the latest Unity patch, and then I'll do more sound and animation work, especially for Mario. Once Mario's done, I'll test stuff out, like stages, AT's, Pokemon and items, to interact with him as a base.

EDIT: How's this one?

[Image: SiteRenders-Mario_zpstynz8mq5.png]