The VG Resource
Deserializing/Extracting Meshes from Unity .assets files - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html)
+---- Thread: Deserializing/Extracting Meshes from Unity .assets files (/thread-28435.html)



Deserializing/Extracting Meshes from Unity .assets files - Pingus! - 12-28-2015

Hey all, this is my first time ripping a model (I really wanna get at least one submission) and I'm ripping from the mobile game "Dead Trigger 2". Now, I have all the *.assets files all on my computer, and I got disunity. I tried to extract them and this is what I got for the meshes:

[warning] AssetExtractor: Can't deserialize Object #320 (ClassIVery Sad 43, Class: Mesh), caused by java.lang.IllegalArgumentException: Illegal Capacity: -1073631121

I know that this is from the serialization process, but I wanted to know if anyone could point me in the right direction. Telling by the file size, there's HUNDREDS of meshes stored in here. Here's the link to the file alongside it's external references(needed to extract with):

https://files.fm/u/km5a4ktn

If this matters, here's a link to the version of disunity I'm using (Must have Java installed):
https://files.fm/u/xasehxrk

Any lead-way would be a huge favor. Thank you in advance!Big Grin
~Anex


RE: Deserializing/Extracting Meshes from Unity .assets files - The Prawn - 12-28-2015

You'd be better off using this instead of Disunity: http://forum.xentax.com/viewtopic.php?f=10&t=11807
It's capable of ripping models with their rigging and skinning from Unity powered games, in addition to various other useful assets, including SFX and graphics! Though it may not be too easy to use right now, it works for me Smile.


RE: Deserializing/Extracting Meshes from Unity .assets files - Pingus! - 12-28-2015

(12-28-2015, 09:40 PM)The Prawn Wrote: You'd be better off using this instead of Disunity: http://forum.xentax.com/viewtopic.php?f=10&t=11807
It's capable of ripping models with their rigging and skinning from Unity powered games, in addition to various other useful assets, including SFX and graphics! Though it may not be too easy to use right now, it works for me Smile.

you are literally my god THANK YOU!!!Big GrinDDDD Wait, how do you launch this?


RE: Deserializing/Extracting Meshes from Unity .assets files - nobody231 - 12-31-2015

(12-28-2015, 09:40 PM)The Prawn Wrote: You'd be better off using this instead of Disunity: http://forum.xentax.com/viewtopic.php?f=10&t=11807
It's capable of ripping models with their rigging and skinning from Unity powered games, in addition to various other useful assets, including SFX and graphics! Though it may not be too easy to use right now, it works for me Smile.

There's something that can rip rigging and skinning from Unity models!? I'm surprised that's been done already! Will try to update Unity games with rigging now!