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Pikmin! - Printable Version

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+--- Thread: Pikmin! (/thread-28340.html)



Pikmin! - Sengir - 12-13-2015

hi! im peppermint! i tried spriting olimar (from pikmin) in 32 by 32 pixels but im really not happy with the head. i need help making it look more dynamic! thank you  Heart Heart Heart

[Image: eZPKoJe.gif]


RE: Pikmin! - Skyla Doragono - 12-13-2015

Try making the head bob up and down; right now it's just kind of... frozen in place and looks odd. Try moving it down one pixel on your second frame, then back up on the next, down the next, ect.


RE: Pikmin! - Sengir - 12-13-2015

there's only 2 frames really (technically 4 frames, but two sets of arms/legs), and im worried that a 1 pixel bob would look jittery at this speed. ive heard people use subpixeling? i can give him a 4 frame loop at most

edit: does this work?
[Image: XpythTh.gif]


RE: Pikmin! - hawtorange - 12-13-2015

Close. I'd try experimenting with lowering the helmet itself too, as you did with the head.


RE: Pikmin! - Joxon - 12-14-2015

The problem is that the body is static and his feet never come off the ground. It should be every frame that the feet are fully extended, (one foot all the way forward, one back) he should come off the ground by one pixel. It might be helpful to see each individual frame, as well.


RE: Pikmin! - Sengir - 12-25-2015

[Image: deG9mqM.gif][Image: 4vcHT74.gif]

update!!

edit with olimar's life partner gay best friend


RE: Pikmin! - CosmicLoop - 12-27-2015

Oh wow, really nice job!!! It's so hypnotizing to watch lol