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Earthworm Jim 2 (DOS) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Sounds Resource (https://www.vg-resource.com/forum-112.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-116.html) +---- Thread: Earthworm Jim 2 (DOS) (/thread-28206.html) |
Earthworm Jim 2 (DOS) - Infomaniac - 11-20-2015 Hello, for some time, I have been trying to rip the sound effect's from the DOS version of Earthworm Jim 2, can anyone help me? Here is a link to the file that has the data: https://drive.google.com/file/d/0BxlR3BWdsF85UkU2WWhEZk50cjg/view?usp=sharing RE: Earthworm Jim 2 (DOS) - pacmaniac - 03-02-2016 you know, I was wondering about ripping those too, and also those from the other earthworm jim games on pc. RE: Earthworm Jim 2 (DOS) - birdmanager6 - 03-03-2016 Okay, here's what I found by looking in a hex editor and importing it into Audacity: The files for both EWJ1.DAT and EWJ2.DAT begin with the following text: (series of random numbers)..This is a MGPA-file. Copyright 1995 Morten Grouleff Sadly, I've searched online for an MGPA archive and haven't found anything on it... All the sound files are WAV files, which are all 8-bit and mono, and many sampled at 22050hz. A file table also exists at the end which lists the name of every file. I've tried ripping it with VGMToolBox to no avail, and no BMS script exists. ![]() Can anyone try to make a BMS script? RE: Earthworm Jim 2 (DOS) - Pingus! - 03-05-2016 I made some progress on the sounds. I simply searched for the text-string "RIFF" as that is the beggining of a *.wav header. I took the block of data before the first one, and removed it: Then, I wrapped and imported it into audacity as raw data with the above settings, and got two sound effects which I've dropped here: http://www.filedropper.com/ewj2somesamples This is what I like to call segmented sound ripping, as you remove the crap before and then rip each part from the "unknown file" and export individual *.wavs. While this may be a huge pain, this is all we have as of now, as I'm a terrible QuickBMS Script writer. I'm uncertain if those sound effects are distorted or not, but we can at least identify it. Hope this helps somewhat! ~Anex RE: Earthworm Jim 2 (DOS) - beastedot9 - 03-05-2016 Code: findloc OFFSET string "RIFF" This script is from the xentax forum (IIRC) and is useful for extracting multiple files the way that was done by Anex. It dumps a bunch of files all with a RIFF header. Then you can use the audacity method to make them play as they don't just with the script. Unfortunately this is as far as my knowledge extends. RE: Earthworm Jim 2 (DOS) - birdmanager6 - 03-05-2016 (03-05-2016, 09:21 AM)Anex Wrote: I made some progress on the sounds. I simply searched for the text-string "RIFF" as that is the beggining of a *.wav header. I took the block of data before the first one, and removed it:These sound distorted. You probably set it to unsigned, not signed. As well as this, I found something else: there seems to be compression on the files: there is some random static noise playing over part of each file. This is gonna be hard to rip... RE: Earthworm Jim 2 (DOS) - Pingus! - 04-23-2016 (03-05-2016, 03:12 PM)birdmanager6 Wrote:(03-05-2016, 09:21 AM)Anex Wrote: I made some progress on the sounds. I simply searched for the text-string "RIFF" as that is the beggining of a *.wav header. I took the block of data before the first one, and removed it:These sound distorted. You probably set it to unsigned, not signed. Firstly, no compression is found on the *.DAT, as the hex-strings are literally written out in ANSI text, and I've used the BMS script shown above to extract these wav's. Here's the link: https://mega.nz/#!l81FnLSK!tBrIK3se1GoaIzE44fuxOPQ-Ml68OLOKzIhnNGVWoQ8 Sadly, until someone else who knows how to script can write a better one, and or a sample converter, you will have to manually wrap each one with raw data into Audacity using these settings: Encoding: Unsigned 8-bit PCM Byte order: Little-endian Channels: 1-channel (Mono) Start offset: 0 Sample-Rate: 22050 Hz Any issues, please feel free to reply, and sorry for the late answer! ~Anex RE: Earthworm Jim 2 (DOS) - birdmanager6 - 05-02-2016 (04-23-2016, 05:29 PM)Anex Wrote:(03-05-2016, 03:12 PM)birdmanager6 Wrote:(03-05-2016, 09:21 AM)Anex Wrote: I made some progress on the sounds. I simply searched for the text-string "RIFF" as that is the beggining of a *.wav header. I took the block of data before the first one, and removed it:These sound distorted. You probably set it to unsigned, not signed. |