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Dragon Ball Z Extreme Butouden - Printable Version

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Dragon Ball Z Extreme Butouden - Demonslayerx8 - 11-10-2015

I managed to unpack the .awb file within the 3ds game of DBZ Extreme Butoden, and noticed that it uses HCA in the header, but HCA2WAV doesn't work. I can supply a file or 2 if needed.
[Image: WkR5NWr.png]


Music files: https://www.dropbox.com/s/7yi2x7yv5y4tgk3/DBZ%20EB%20bgm_HCAs.rar?dl=0
Sounds and voices: https://www.dropbox.com/s/9vgfnate46sysb1/DBZ%20EB%20sound%20and%20voices.rar?dl=0


RE: Dragon Ball Z Extreme Butouden - Skyla Doragono - 11-10-2015

Yes, please provide a file or two.


RE: Dragon Ball Z Extreme Butouden - Demonslayerx8 - 11-10-2015

sure thing, here's 4 HCA files.


RE: Dragon Ball Z Extreme Butouden - Skyla Doragono - 11-10-2015

Hm... these are BGMs. Is HCA2WAV supposed to be able to read a file header that also includes a loop command?


RE: Dragon Ball Z Extreme Butouden - Demonslayerx8 - 11-10-2015

that im not sure of... there is sfx and voices, but they're stored in .pac files


RE: Dragon Ball Z Extreme Butouden - puggsoy - 11-10-2015

Upload a couple of .pacs, maybe we can unpack them.


RE: Dragon Ball Z Extreme Butouden - Demonslayerx8 - 11-10-2015

i have the music, and the sound and voices on the first post.


RE: Dragon Ball Z Extreme Butouden - Skyla Doragono - 11-10-2015

It looks like those pac files just contain .wav files. I used Hipster to decompress them, and it worked just fine.

EDIT: Erm, well; they're not playing, so I guess it's not decompressing properly. EITHER WAY, I'm sure there's a BMS script that could descompress them properly.


RE: Dragon Ball Z Extreme Butouden - Demonslayerx8 - 11-10-2015

ah really? awesome!


RE: Dragon Ball Z Extreme Butouden - Struggleton! - 11-10-2015

(11-10-2015, 10:12 PM)Skyla Doragono Wrote: It looks like those pac files just contain .wav files. I used Hipster to decompress them, and it worked just fine.

EDIT: Erm, well; they're not playing, so I guess it's not decompressing properly. EITHER WAY, I'm sure there's a BMS script that could descompress them properly.

In reality those 'WAV' files, they're HCA files in disguise Tongue
EDIT: After a bit of searching I found this: https://www.dropbox.com/s/nrbqg2awe9m1bf8/hca_decoder.exe?dl=0
just drag your HCA file on it and it'll decompress it to .WAV


RE: Dragon Ball Z Extreme Butouden - Skyla Doragono - 11-10-2015

BAH; should have checked the header instead of assuming. They did seem pretty small for .wavs.


RE: Dragon Ball Z Extreme Butouden - Demonslayerx8 - 11-11-2015

whoa... awesome o:

it even works on the BGM too!