The VG Resource
Clamped texture tutorial - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html)
+---- Thread: Clamped texture tutorial (/thread-28044.html)

Pages: 1 2


RE: Clamped texture tutorial - Rabino - 10-24-2015

just downloaded it and opened with maya

http://imgur.com/HvSf5Z3

Surprise Very Sad

--edit--

hey Peardian, would it be asking too much if you fixed the texture for me???


RE: Clamped texture tutorial - Filler - 10-24-2015

Was that a VG resource rip of the model?

If so, that's really weird.


RE: Clamped texture tutorial - Rabino - 10-24-2015

yeah it was, i downloaded it again to confirm, same texture errors


RE: Clamped texture tutorial - Filler - 10-24-2015

Just checked, and it's indeed true.

How was this even approved?


RE: Clamped texture tutorial - Random Talking Bush - 10-24-2015

(10-24-2015, 09:49 PM)Fillerthefreak Wrote: Just checked, and it's indeed true.

How was this even approved?
*shrug*

I had to take down the model rip we had for Gruntilda from Banjo-Kazooie for the exact same reason (and also because a huge portion of the model was untextured).


RE: Clamped texture tutorial - Rabino - 10-24-2015

well... as a newb adventuring into the 3D modelling realm, its beyond my knowledge how to fix it

i managed to fix it on unity by changing the wrap mode on the texture from repeat to clamp, but when i export the file as obj, the textures becomes messy again

http://imgur.com/nPBLN2M


RE: Clamped texture tutorial - Filler - 10-24-2015

@Random Talking Bush

Do you know how vertex colors (Which is a gradient that is placed over a texture to color it thru the hardware)  in N64 games would be imported? Because I have a Conker model from Conker BFD, and some features are missing due to it.

[Image: Jxhwgj9.png]

The texture swap between the cheeks and the tail end should be seamless, but aren't thanks to that. There (Just to note, the eyes look odd because kHED does not support transparent textures, and I edited myself. It should work well with other softwares) I also removed the white textures over a-lot of colours by manually adding what the vert shading should of done.

EDIT: This is the same issues the Grunty model has, just checked.


RE: Clamped texture tutorial - Rabino - 10-25-2015

well... another night wasted, still no results Very Sad


---EDIT---

so... after days of struggle, i finally learned on how to edit the UVs and managed to edit my textures properly, thank you everyone who tried to help me out!!!
now i just have to scale it properly and print it Big Grin

http://imgur.com/OiZBnnw